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DM can't get the hang of high-level play
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<blockquote data-quote="Elder-Basilisk" data-source="post: 903708" data-attributes="member: 3146"><p>Sure you can. At 12th level, it takes two second level spells for one stat buff to last all day. A lesser metamagic rod of extend spell lets one spell last all day. So, spend all day buffed.</p><p></p><p>Similarly, the wizard has access to Energy Buffer (bbn 2/Wiz 10 IIRC); a rod of extend spell will let that last two days and it'll probably absorb the first energy attack that comes each character's way.</p><p></p><p>Especially when travelling long distances, it's quite possible to be buffed all day. (You're not as buffed as you can be in a short-term situation (when you can use min/level and round/level spells) and you make a certain trade-off in terms of available firepower for any given encounter but the hour/level and day duration spells make a big difference and if you're travelling for a long time, two or three spells of each level are probably enough for the one or two combats you might need to face. . . .)</p><p></p><p></p><p></p><p>Well downtime is important, but if you don't have it, buy them off of someone else. Offer to pay an apprentice wizard's or cleric's way through the academy of whateveritis if he'll make you two scrolls a week. The upside of people trying to kill you all the time is that, as long as they fail and you kill them, there should be a steady stream of loot to support standard adventurer addictions like wands of cure light wounds, scrolls of remove paralysis, scrolls of haste, etc.</p><p></p><p>There are a few other questions that come to mind though:</p><p></p><p>1. How are these characters constructed? For instance, if anyone has 8 con, that's probably why they're dying.</p><p></p><p>2. What kind of items do they have? If you don't have cloaks or vests of resistance (my recommendation is always have the best one you can afford), you're going to fail a lot more saves.</p><p></p><p>And one last suggestion: if none of this works, you could always take a page from Neverwinter Nights. If the DM gives you some broken items, you have much less risk of dying. Maybe the Rogue's Charm allows you to cheat fate three times and the next three saving throws that would otherwise kill you are succeeded. Or maybe it just grants immunity to mind-effecting spells. Too powerful? Certainly it would be for most games. But if the standard game balance isn't working for you, don't be afraid to upset it.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 903708, member: 3146"] Sure you can. At 12th level, it takes two second level spells for one stat buff to last all day. A lesser metamagic rod of extend spell lets one spell last all day. So, spend all day buffed. Similarly, the wizard has access to Energy Buffer (bbn 2/Wiz 10 IIRC); a rod of extend spell will let that last two days and it'll probably absorb the first energy attack that comes each character's way. Especially when travelling long distances, it's quite possible to be buffed all day. (You're not as buffed as you can be in a short-term situation (when you can use min/level and round/level spells) and you make a certain trade-off in terms of available firepower for any given encounter but the hour/level and day duration spells make a big difference and if you're travelling for a long time, two or three spells of each level are probably enough for the one or two combats you might need to face. . . .) [b][/b] Well downtime is important, but if you don't have it, buy them off of someone else. Offer to pay an apprentice wizard's or cleric's way through the academy of whateveritis if he'll make you two scrolls a week. The upside of people trying to kill you all the time is that, as long as they fail and you kill them, there should be a steady stream of loot to support standard adventurer addictions like wands of cure light wounds, scrolls of remove paralysis, scrolls of haste, etc. There are a few other questions that come to mind though: 1. How are these characters constructed? For instance, if anyone has 8 con, that's probably why they're dying. 2. What kind of items do they have? If you don't have cloaks or vests of resistance (my recommendation is always have the best one you can afford), you're going to fail a lot more saves. And one last suggestion: if none of this works, you could always take a page from Neverwinter Nights. If the DM gives you some broken items, you have much less risk of dying. Maybe the Rogue's Charm allows you to cheat fate three times and the next three saving throws that would otherwise kill you are succeeded. Or maybe it just grants immunity to mind-effecting spells. Too powerful? Certainly it would be for most games. But if the standard game balance isn't working for you, don't be afraid to upset it. [/QUOTE]
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