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<blockquote data-quote="Janik" data-source="post: 403486" data-attributes="member: 8033"><p>Hello!</p><p></p><p>My name is Janik Zikovsky, and I wrote DM Genie (sorry for not posting earlier, I don't visit the Enworld messageboards too often).</p><p></p><p>I'd like to reply to some of your concerns:</p><p></p><p> </p><p>My feeling on this is that the average user will never need to alter the basic game mechanics (for example, no one would want to turn the system on something based on d30...). Also, while I could have integrated some sort of generalized script engine, I believe this would be too difficult a feature, even for an advanced user (except those with good programming skills). Future updates will include extra game mechanics, without the need for users to learn and program it themselves.</p><p></p><p> </p><p>Section 8 says: "Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content."</p><p></p><p>If you go to the Help->About box, you'll see "The rules, creature statistics, race statistics, conditions, spells, powers, feats, skills are distributed as Open Game Content and are licensed for public use under the terms of the Open Game License v1.0a. </p><p>DM Genie program code, interface, graphics, layout, algorithms are all Copyright 2002, Janik Zikovsky, Author."</p><p></p><p>I hope that is clearly identified enough, if WotC has concerns i'll change it. They haven't complained yet, but then again the program <em>just</em> came out ;-)</p><p></p><p> </p><p>I wouldn't say a <strong>lot</strong> - all attack/damage etc. bonuses are automatically calculated, which really is the big part of the work, and what I wanted a program to take care of. Features which I believed could be done faster manually are left to the DM to do. For example, setting a target for each attack takes a while to do in a program, I think it's easier just to report the total attack value, and let the DM say: "Well, Markus, your character was hit by the skeleton". The player records the damage, and the game moves on - it's faster than trying to keep track of the PCs, NPCs and the monsters. The DM has enough to do <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>P.S. DMFTodd mentionned weather generators, I should point out that DM Genie has a weather generator function which I think is pretty cool (I had fun programming it). Try it (Shift-F11)!</p><p></p><p>Thanks to all, and happy gaming!</p></blockquote><p></p>
[QUOTE="Janik, post: 403486, member: 8033"] Hello! My name is Janik Zikovsky, and I wrote DM Genie (sorry for not posting earlier, I don't visit the Enworld messageboards too often). I'd like to reply to some of your concerns: My feeling on this is that the average user will never need to alter the basic game mechanics (for example, no one would want to turn the system on something based on d30...). Also, while I could have integrated some sort of generalized script engine, I believe this would be too difficult a feature, even for an advanced user (except those with good programming skills). Future updates will include extra game mechanics, without the need for users to learn and program it themselves. Section 8 says: "Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content." If you go to the Help->About box, you'll see "The rules, creature statistics, race statistics, conditions, spells, powers, feats, skills are distributed as Open Game Content and are licensed for public use under the terms of the Open Game License v1.0a. DM Genie program code, interface, graphics, layout, algorithms are all Copyright 2002, Janik Zikovsky, Author." I hope that is clearly identified enough, if WotC has concerns i'll change it. They haven't complained yet, but then again the program [I]just[/I] came out ;-) I wouldn't say a [B]lot[/B] - all attack/damage etc. bonuses are automatically calculated, which really is the big part of the work, and what I wanted a program to take care of. Features which I believed could be done faster manually are left to the DM to do. For example, setting a target for each attack takes a while to do in a program, I think it's easier just to report the total attack value, and let the DM say: "Well, Markus, your character was hit by the skeleton". The player records the damage, and the game moves on - it's faster than trying to keep track of the PCs, NPCs and the monsters. The DM has enough to do :-) P.S. DMFTodd mentionned weather generators, I should point out that DM Genie has a weather generator function which I think is pretty cool (I had fun programming it). Try it (Shift-F11)! Thanks to all, and happy gaming! [/QUOTE]
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