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DM/GMs- Most memorable Villians/Anagontists you've created.
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<blockquote data-quote="Carnifex" data-source="post: 64956" data-attributes="member: 227"><p>Hmmm, lessee. From my Planescape campaign:</p><p></p><p> - The Arcanatum. A sect of technomancers, led by Elisandra Tormax (lvl 12 wizard) and her old adventuring party. Quite interesting to run because though they were the villains, they were all LN, N or CN - no evils.</p><p></p><p>The PC's destroyed their bases in Mechanus, Arcadia and Acheron, and their Planar Rifter sitting in a huge rift between the planes of water and fire. After toasting the entire organisation, they still couldn't stop Elisandra from getting away. The Arcanatum's master plan was a nasty one involving an 'ideavirus' - a magical energy that sought out life-forms when released, and which could be tailored with other spells laden on it (like charm spells <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ).</p><p></p><p> - Kilshanor, Archmage of the City of Splinters in Baator. One absolute terror of a villain, he was a level 18 red abishai with amazing stats and absolutely min/maxed into a death-dealing machine, as well as carrying more magic items on him than most wizard see in a lifetime (over 30 scrolls, plus all sorts of neat high-powered items, including a Staf of the Magi and an Orb of Dragonkind). Remember - he was a baatorian *archmage* and mastermind of a baatezu invasion of Mount Celestia.</p><p></p><p>The players were in absolute awe of him, thought he was immensely cool (he was very arrogant, but also incredibly charismatic and suave), and hated him, all at the same time. I think they realised just how hard he was when he beat up a fair number of factols in Sigil during raids on faction HQ's to steal items for his masterplan (Attempting to recover the pieces of an artifact which could shift entire planes around).</p><p></p><p>Eventually and with much luck taken out on Mount Celestia. But damn, he was tough. Kept on time stopping. When they mazed him, he time stopped while in the maze and used the rounds to nip back out again. The killing blow was as follows (after a long and massive battle) - hasted enchantress uses Ring of the Ram to bull-rush him through his own prismatic wall, then uses a free action dimension door from her magic cloak to nip over to the other side and bull-rushes him back through herself (she was poly'd into a giant). A noble act of sacrifice but she luckily survived, while Kilshanor didn't...</p><p></p><p> - Lots of new villains in my new campaign - see the story hour link in my sig and see if you can predict any individuals who've appeared so far that might end up as important villains <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Carnifex, post: 64956, member: 227"] Hmmm, lessee. From my Planescape campaign: - The Arcanatum. A sect of technomancers, led by Elisandra Tormax (lvl 12 wizard) and her old adventuring party. Quite interesting to run because though they were the villains, they were all LN, N or CN - no evils. The PC's destroyed their bases in Mechanus, Arcadia and Acheron, and their Planar Rifter sitting in a huge rift between the planes of water and fire. After toasting the entire organisation, they still couldn't stop Elisandra from getting away. The Arcanatum's master plan was a nasty one involving an 'ideavirus' - a magical energy that sought out life-forms when released, and which could be tailored with other spells laden on it (like charm spells :) ). - Kilshanor, Archmage of the City of Splinters in Baator. One absolute terror of a villain, he was a level 18 red abishai with amazing stats and absolutely min/maxed into a death-dealing machine, as well as carrying more magic items on him than most wizard see in a lifetime (over 30 scrolls, plus all sorts of neat high-powered items, including a Staf of the Magi and an Orb of Dragonkind). Remember - he was a baatorian *archmage* and mastermind of a baatezu invasion of Mount Celestia. The players were in absolute awe of him, thought he was immensely cool (he was very arrogant, but also incredibly charismatic and suave), and hated him, all at the same time. I think they realised just how hard he was when he beat up a fair number of factols in Sigil during raids on faction HQ's to steal items for his masterplan (Attempting to recover the pieces of an artifact which could shift entire planes around). Eventually and with much luck taken out on Mount Celestia. But damn, he was tough. Kept on time stopping. When they mazed him, he time stopped while in the maze and used the rounds to nip back out again. The killing blow was as follows (after a long and massive battle) - hasted enchantress uses Ring of the Ram to bull-rush him through his own prismatic wall, then uses a free action dimension door from her magic cloak to nip over to the other side and bull-rushes him back through herself (she was poly'd into a giant). A noble act of sacrifice but she luckily survived, while Kilshanor didn't... - Lots of new villains in my new campaign - see the story hour link in my sig and see if you can predict any individuals who've appeared so far that might end up as important villains :) [/QUOTE]
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