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DM Issue: Revealing mapped areas to the players
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<blockquote data-quote="theoremtank" data-source="post: 463222" data-attributes="member: 6099"><p>I am dissatisfied with my current methods for revealing pieces of maps to the players as they encounter them. Here is what I have tried:</p><p>#1) HERE IT IS - Showing the whole map to the players, but without traps, secret doors, or other major details drawn in.</p><p></p><p>#2) DRAWING AS YOU GO - Hand drawing (durring the game) the room shapes and details of the room as the players encounter them.</p><p></p><p>My problems with #1 is that characters should not know what room shapes look like ahead of time before they have even seen a new room. #2 takes a lot of in game time and also keeps me from using a lot of nicely detailed computer generated maps.</p><p></p><p>Anyone willing to give out some good ideas on revealing maps to the players would be greatly appreciated. Ideally I would like a method I can use with the maps I create and print on my computer.</p><p></p><p>Thank you in advance.</p></blockquote><p></p>
[QUOTE="theoremtank, post: 463222, member: 6099"] I am dissatisfied with my current methods for revealing pieces of maps to the players as they encounter them. Here is what I have tried: #1) HERE IT IS - Showing the whole map to the players, but without traps, secret doors, or other major details drawn in. #2) DRAWING AS YOU GO - Hand drawing (durring the game) the room shapes and details of the room as the players encounter them. My problems with #1 is that characters should not know what room shapes look like ahead of time before they have even seen a new room. #2 takes a lot of in game time and also keeps me from using a lot of nicely detailed computer generated maps. Anyone willing to give out some good ideas on revealing maps to the players would be greatly appreciated. Ideally I would like a method I can use with the maps I create and print on my computer. Thank you in advance. [/QUOTE]
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