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DM Minion: Digital Encounter\Combat Managment Tool for the iPad and Android Tablets
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<blockquote data-quote="goathead82" data-source="post: 5959632" data-attributes="member: 6676430"><p><strong>Updates!</strong></p><p></p><p>I've done a rather poor job of letting everyone know when updates were available to this application. There have been quite a few updates since release, here are notes!</p><p></p><p><strong>DM Minion v1.9 Update </strong></p><p><strong></strong>Added Use Action Point action to Other Actions menu to deduct AP from Monster/Player if available</p><p> Added popup alerts if AP is used or not</p><p> Added Player View for dual monitor setups (Desktop Only)</p><p> Added basic update checking (Desktop Only) </p><p> </p><p><strong>DM Minion v1.8 Update</strong></p><p>Added option to auto number monsters when combat starts.</p><p> Added option to auto letter (A-Z) monsters when combat starts.</p><p> Added field to Combatant Summary(right swipe) screen to override generated label.</p><p> Increased size of buttons on the Damage/Healing Calculator to better utilize room available.</p><p> Weaknesses, Immunities, and Resistances are now extracted from XML and shown on the Combatant Summary.</p><p> Creatures with natural regeneration will now automatically have the regeneration condition added to them when combat starts. </p><p> </p><p><strong>DM Minion v1.5 Update</strong></p><p>Tweaked combatant list to better utilize space</p><p> Fixed bug where Defense bonuses were not updated on the combatant when added</p><p> </p><p> <strong>DM Minion v1.3 Update</strong></p><p>Fixed issue with Initiative Bonus Saving/Loading</p><p> Fixed issue with Target and Range Saving/Loading</p><p> Increased default font to 12</p><p> </p><p> <strong>DM Minion v1.2 Update</strong></p><p>Fixed data sync issues when loading adventures when a adventure was already created. </p><p> myMinion login is now saved the first time you log in. </p><p> <strong></strong></p><p><strong>DM Minion v1.1 Update</strong></p><p>The Damage and healing slider control will be replaced by a "calculator" type control, that is less cumbersome to use.</p><p> Player and Monster stats and Powers will now addable by creating them with out side using the DDI Import. Only a name will be required for users that want to track minimal amounts of player data.</p><p> Most player/Monster stats and powers will now be editable via the edit screen.</p><p> Fixed issue in DDI import that would cause monster's Secondary Attacks to not show their damage rolls.</p></blockquote><p></p>
[QUOTE="goathead82, post: 5959632, member: 6676430"] [b]Updates![/b] I've done a rather poor job of letting everyone know when updates were available to this application. There have been quite a few updates since release, here are notes! [B]DM Minion v1.9 Update [/B]Added Use Action Point action to Other Actions menu to deduct AP from Monster/Player if available Added popup alerts if AP is used or not Added Player View for dual monitor setups (Desktop Only) Added basic update checking (Desktop Only) [B]DM Minion v1.8 Update[/B] Added option to auto number monsters when combat starts. Added option to auto letter (A-Z) monsters when combat starts. Added field to Combatant Summary(right swipe) screen to override generated label. Increased size of buttons on the Damage/Healing Calculator to better utilize room available. Weaknesses, Immunities, and Resistances are now extracted from XML and shown on the Combatant Summary. Creatures with natural regeneration will now automatically have the regeneration condition added to them when combat starts. [B]DM Minion v1.5 Update[/B] Tweaked combatant list to better utilize space Fixed bug where Defense bonuses were not updated on the combatant when added [B]DM Minion v1.3 Update[/B] Fixed issue with Initiative Bonus Saving/Loading Fixed issue with Target and Range Saving/Loading Increased default font to 12 [B]DM Minion v1.2 Update[/B] Fixed data sync issues when loading adventures when a adventure was already created. myMinion login is now saved the first time you log in. [B] DM Minion v1.1 Update[/B] The Damage and healing slider control will be replaced by a "calculator" type control, that is less cumbersome to use. Player and Monster stats and Powers will now addable by creating them with out side using the DDI Import. Only a name will be required for users that want to track minimal amounts of player data. Most player/Monster stats and powers will now be editable via the edit screen. Fixed issue in DDI import that would cause monster's Secondary Attacks to not show their damage rolls. [/QUOTE]
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