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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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<blockquote data-quote="Blue" data-source="post: 7344807" data-attributes="member: 20564"><p>I think it's a bit of a stretch to go from "we refine ideas together and work out something we all agree on" to "some people just shoot down ideas".</p><p></p><p></p><p></p><p>Brainstorming is about gathering a number of ideas so that the group can look at all of them and determine what (single or amalgam) collection of them is a best fit. It is specifically trying for quantity, including throwing in wild ideas to get the creativity flowing, with no judgement about if they are good or bad. It specifically wants to evaluate the whole group of ideas. And it will filter through and assemble from these the best bits. But by the same token it discards parts that don't work.</p><p></p><p>This seems to vary on several aspects. It locks int he first idea, only allowing refinements and it gives no ability separate the wheat from the chaff where ideas who's time hasn't come can settle out of the final mix.</p><p></p><p></p><p></p><p>Could player C add "On the way to the Revolutionary League we hunt the Winter Warriors to get their secrets of protection from fire we're need to survive on the Elemental Plane"? That's a refinement, but it seems to be inserting itself ahead of player A's idea.</p><p></p><p>And what happens if there's any true difference of opinion? If player B says "The Revolutionary League is needed as a counterbalance to stop the Daughters of Scourge and Scorn - if we take them out the Daughters will take over all the Flame Wells. I think we need to free the Djinn from the Necropolis of Brass first to neutralize both of them".</p><p></p><p>Again, it seems like depending on who spoke first the rest of the group is being railroaded into following that lead - if player C had the right to speak first, everyone would need to get on that plan instead.</p><p></p><p>We play with real humans. How do you deal with players who don't agree? Not a Negative Nathan who's just blocking ideas, but two players have good, valid, but contradictory ideas of what to do next.</p></blockquote><p></p>
[QUOTE="Blue, post: 7344807, member: 20564"] I think it's a bit of a stretch to go from "we refine ideas together and work out something we all agree on" to "some people just shoot down ideas". Brainstorming is about gathering a number of ideas so that the group can look at all of them and determine what (single or amalgam) collection of them is a best fit. It is specifically trying for quantity, including throwing in wild ideas to get the creativity flowing, with no judgement about if they are good or bad. It specifically wants to evaluate the whole group of ideas. And it will filter through and assemble from these the best bits. But by the same token it discards parts that don't work. This seems to vary on several aspects. It locks int he first idea, only allowing refinements and it gives no ability separate the wheat from the chaff where ideas who's time hasn't come can settle out of the final mix. Could player C add "On the way to the Revolutionary League we hunt the Winter Warriors to get their secrets of protection from fire we're need to survive on the Elemental Plane"? That's a refinement, but it seems to be inserting itself ahead of player A's idea. And what happens if there's any true difference of opinion? If player B says "The Revolutionary League is needed as a counterbalance to stop the Daughters of Scourge and Scorn - if we take them out the Daughters will take over all the Flame Wells. I think we need to free the Djinn from the Necropolis of Brass first to neutralize both of them". Again, it seems like depending on who spoke first the rest of the group is being railroaded into following that lead - if player C had the right to speak first, everyone would need to get on that plan instead. We play with real humans. How do you deal with players who don't agree? Not a Negative Nathan who's just blocking ideas, but two players have good, valid, but contradictory ideas of what to do next. [/QUOTE]
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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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