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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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<blockquote data-quote="Lanefan" data-source="post: 7344835" data-attributes="member: 29398"><p>Speed isn't everything.</p><p></p><p>Which means you only end up with one initial idea being put forward and refined, rather than two or three or seventeen initial ideas being put forward to be refined, accepted, combined, or - yes - rejected.</p><p></p><p>Seems a bit self-limiting.</p><p>Which is the very definition of forced co-operation: you WILL find a way to go along with the plan even if you disagree with it. That's horrible!</p><p></p><p>And what happens, dare I ask, to the chaotic or unpredicatable or free-thinking character / player who dares to break with the plan once it's in motion? 'Cause guaranteed sooner or later that'd be me, with the over-under on how long it'd take being about two sessions depending on what my character had for a personality. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It's actually quite easy to imagine, particularly as by your own admission you pretty much have a built-in veto on any serious disagreements by having the target get to decide the resolution. It becomes an exercise in groupthink, where conforming and agreeing is the only option.</p><p></p><p>Besides, a plan that can't survive someone poking holes in it or pointing out the flaws - even if doing so is that person's only contribution - isn't much of a plan to begin with.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7344835, member: 29398"] Speed isn't everything. Which means you only end up with one initial idea being put forward and refined, rather than two or three or seventeen initial ideas being put forward to be refined, accepted, combined, or - yes - rejected. Seems a bit self-limiting. Which is the very definition of forced co-operation: you WILL find a way to go along with the plan even if you disagree with it. That's horrible! And what happens, dare I ask, to the chaotic or unpredicatable or free-thinking character / player who dares to break with the plan once it's in motion? 'Cause guaranteed sooner or later that'd be me, with the over-under on how long it'd take being about two sessions depending on what my character had for a personality. :) It's actually quite easy to imagine, particularly as by your own admission you pretty much have a built-in veto on any serious disagreements by having the target get to decide the resolution. It becomes an exercise in groupthink, where conforming and agreeing is the only option. Besides, a plan that can't survive someone poking holes in it or pointing out the flaws - even if doing so is that person's only contribution - isn't much of a plan to begin with. Lanefan [/QUOTE]
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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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