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DM needs advice (player death eminent)
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<blockquote data-quote="Berandor" data-source="post: 105380" data-attributes="member: 225"><p>I actually had a rather similiar situation:</p><p></p><p>The campaign begun at level 1, when the players all found themselves in a town beset by an evil priest and his minions. The priest was described as really (chaotic) evil, a crazy murderer to boot.</p><p>In the course of their affiliation with the resistance movement, the PCs got caught by the priest's men and transported to prison.</p><p></p><p>The priest even spoke to them personally in order to find out about the leader of the movement. Nothing more.</p><p></p><p>I had several possibilities planned how they could escape, or even join him (though they wouldn't do that).</p><p></p><p>But one player insisted on annoying him, disturbing his speech with silly comments, and laughing at him.</p><p>The priest cast "Giant Vermin" on a bug and let it fight against the PC, calling it back just before the PC was dead (he was second level at the time) - which means after two rounds.</p><p></p><p>The PC didn't stop.</p><p>I told the player OOC that we was very close to dying, very close, and i wouldn't want to kill the character, but I would.</p><p>He stopped for a moment... just long enough for the priest to be called away.</p><p></p><p>Later on, the players managed their escape, and as they were fleeing, the priest followed one of them - of course the annoying brat - with his boots of flying.</p><p>The two faced off, and due to incredible rolling the player managed to tackle down the priest. Now, instead of fleeing, he stole the priests boots.</p><p>In a town where the priest claimed absolute reign, he dropped him prone then stole his boots, laughing at him after all the situations before.</p><p></p><p>Blade Barrier.</p><p></p><p>Until today, I am angry at myself that I didn't make a point earlier. Don't let the players dance on your nose.</p><p></p><p>Berandor</p></blockquote><p></p>
[QUOTE="Berandor, post: 105380, member: 225"] I actually had a rather similiar situation: The campaign begun at level 1, when the players all found themselves in a town beset by an evil priest and his minions. The priest was described as really (chaotic) evil, a crazy murderer to boot. In the course of their affiliation with the resistance movement, the PCs got caught by the priest's men and transported to prison. The priest even spoke to them personally in order to find out about the leader of the movement. Nothing more. I had several possibilities planned how they could escape, or even join him (though they wouldn't do that). But one player insisted on annoying him, disturbing his speech with silly comments, and laughing at him. The priest cast "Giant Vermin" on a bug and let it fight against the PC, calling it back just before the PC was dead (he was second level at the time) - which means after two rounds. The PC didn't stop. I told the player OOC that we was very close to dying, very close, and i wouldn't want to kill the character, but I would. He stopped for a moment... just long enough for the priest to be called away. Later on, the players managed their escape, and as they were fleeing, the priest followed one of them - of course the annoying brat - with his boots of flying. The two faced off, and due to incredible rolling the player managed to tackle down the priest. Now, instead of fleeing, he stole the priests boots. In a town where the priest claimed absolute reign, he dropped him prone then stole his boots, laughing at him after all the situations before. Blade Barrier. Until today, I am angry at myself that I didn't make a point earlier. Don't let the players dance on your nose. Berandor [/QUOTE]
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