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DM Needs Help with Temple of Elemental Evil
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<blockquote data-quote="redboxrazor" data-source="post: 6228972" data-attributes="member: 89863"><p>Greetings,</p><p></p><p>I am introducing my PF group to AD&D 1E for the first time, and I've decided to run The Temple of Elemental Evil. I've been pouring through the adventure, and I've run into a bit of a problem. Namely, I don't know what to do.</p><p></p><p>The descriptions talk about the residents of Hommelet, their jobs, and how much treasure they have hidden in their homes, and then there is a description of the moathouse... Am I supposed to make up all the events and encounters and weave this town into a plot?</p><p></p><p>We ran our first session Saturday, and I introduced the players to Hommelet, let them acquaint themselves, and then it was off to attract bandits that had been raiding and pillaging. They had a few encounters, and managed to rescue a missing town guard of some importance who was being prepared for ransom. They have an inkling of an idea that the ruined moathouse must be of some importance.</p><p></p><p>The important thing is, they had a blast, and they really enjoyed combat in 1E (which we tried to do by the book. OSRIC was a great help as a reference for this).</p><p></p><p>I just felt like I had to make up that whole scenario above. I'm afraid I might have done something wrong. Perhaps I missed something. Is it supposed to leave this much to the DM? I have no problem with it if that's the case, but I can't help but feel like I've led the players astray. I want them to have that ToEE experience.</p><p></p><p>Any advice or acknowledgement would be greatly appreciated, especially if you've played in or run this module yourself.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="redboxrazor, post: 6228972, member: 89863"] Greetings, I am introducing my PF group to AD&D 1E for the first time, and I've decided to run The Temple of Elemental Evil. I've been pouring through the adventure, and I've run into a bit of a problem. Namely, I don't know what to do. The descriptions talk about the residents of Hommelet, their jobs, and how much treasure they have hidden in their homes, and then there is a description of the moathouse... Am I supposed to make up all the events and encounters and weave this town into a plot? We ran our first session Saturday, and I introduced the players to Hommelet, let them acquaint themselves, and then it was off to attract bandits that had been raiding and pillaging. They had a few encounters, and managed to rescue a missing town guard of some importance who was being prepared for ransom. They have an inkling of an idea that the ruined moathouse must be of some importance. The important thing is, they had a blast, and they really enjoyed combat in 1E (which we tried to do by the book. OSRIC was a great help as a reference for this). I just felt like I had to make up that whole scenario above. I'm afraid I might have done something wrong. Perhaps I missed something. Is it supposed to leave this much to the DM? I have no problem with it if that's the case, but I can't help but feel like I've led the players astray. I want them to have that ToEE experience. Any advice or acknowledgement would be greatly appreciated, especially if you've played in or run this module yourself. Thanks! [/QUOTE]
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