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*TTRPGs General
DM-only backstory in modules
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<blockquote data-quote="Grimstaff" data-source="post: 2646630" data-attributes="member: 34880"><p>Generally, this info is there to explain behaviors and motivations so the DM can run encounters and situations believably. A creative DM will generally find a way to work this stuff in, or just ignore it if he feels it has no bearing on the game. For instance, the above mentioned reptile should use tactics and savvy appropriate to a creature who has fed on humans for years, as opposed to one who has subsisted on stupid pigs and sloths in the jungle. As to stuff like magic items, PCs (experienced ones anyway) will generally do a little more research on unigue magic items than a basic detect magic or identify, and even the identify can give hints at an items true purpose or let the diviner know he isn't getting the full picture.</p></blockquote><p></p>
[QUOTE="Grimstaff, post: 2646630, member: 34880"] Generally, this info is there to explain behaviors and motivations so the DM can run encounters and situations believably. A creative DM will generally find a way to work this stuff in, or just ignore it if he feels it has no bearing on the game. For instance, the above mentioned reptile should use tactics and savvy appropriate to a creature who has fed on humans for years, as opposed to one who has subsisted on stupid pigs and sloths in the jungle. As to stuff like magic items, PCs (experienced ones anyway) will generally do a little more research on unigue magic items than a basic detect magic or identify, and even the identify can give hints at an items true purpose or let the diviner know he isn't getting the full picture. [/QUOTE]
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