Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM only thread: In game use of Items (obviously Spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NeverLucky" data-source="post: 6838187" data-attributes="member: 6809614"><p>Magic items can certainly tip the balance of the game in the players' favor, and lack of them can do the opposite (mostly when players don't have magical weapons against resistant enemies). Most of the time, minor magic items (+1 weapons and such) won't affect balance a great amount, but certain ones can drastically affect the game. I ran Herald of the Moon with two Dawnbringers in the party, and there are more than a few enemies in there that aren't fond of sunlight, turning those fights into cakewalks. Similarly, I played through Quest for Sporedome with my sorcerer who has a Shield Guardian, and that thing carried the team more than some of the PCs.</p><p></p><p>My advice is simply to adjust encounters with magic items in mind. The DM in the Quest for Sporedome, for example, ended up counting the Shield Guardian as an extra character for the purpose of determining party strength. If you see magic items making the adventure too easy (e.g. Dawnbringer vs an adventure full of sunlight sensitivity), make encounters a little harder to compensate. Similarly, if lack of magic weapons makes certain enemies too hard (e.g. Scarecrows in Quelling the Horde), reduce enemy strength or replace resistant enemies with extra copies of weaker ones to compensate.</p></blockquote><p></p>
[QUOTE="NeverLucky, post: 6838187, member: 6809614"] Magic items can certainly tip the balance of the game in the players' favor, and lack of them can do the opposite (mostly when players don't have magical weapons against resistant enemies). Most of the time, minor magic items (+1 weapons and such) won't affect balance a great amount, but certain ones can drastically affect the game. I ran Herald of the Moon with two Dawnbringers in the party, and there are more than a few enemies in there that aren't fond of sunlight, turning those fights into cakewalks. Similarly, I played through Quest for Sporedome with my sorcerer who has a Shield Guardian, and that thing carried the team more than some of the PCs. My advice is simply to adjust encounters with magic items in mind. The DM in the Quest for Sporedome, for example, ended up counting the Shield Guardian as an extra character for the purpose of determining party strength. If you see magic items making the adventure too easy (e.g. Dawnbringer vs an adventure full of sunlight sensitivity), make encounters a little harder to compensate. Similarly, if lack of magic weapons makes certain enemies too hard (e.g. Scarecrows in Quelling the Horde), reduce enemy strength or replace resistant enemies with extra copies of weaker ones to compensate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM only thread: In game use of Items (obviously Spoilers)
Top