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DM out of line? y/n why
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<blockquote data-quote="|]emonix" data-source="post: 38020" data-attributes="member: 2296"><p>This post talks about a great DM, but does make a few mistakes here and there... or at least in the players pov, just relate or tell what the DM can do to make things more fun for the players</p><p></p><p>A 13 cleric, 12 Barb, 8 mage, 12 druid, and a dead 12 mage... </p><p></p><p>sounds like a party with some exp on their side, until a 20th arch mage 10th monk decides that these people are his enemy for all time...</p><p></p><p>Ug i hate it whenever our party is forced to interact with this insanely high character who has his own plane of existence and an unbelievable amount of Efrites, it seems just a little bit out of a partys league where the average would be 11</p><p></p><p>our dm has kind of made him our nemesis, and in doing so, casting unbelievable spells on my party, such as meteor swarm and other spells people would only dream about.</p><p></p><p>recently, we had our chars teleported to his personal plane (against our will) to wake to find our characters being forced into a maze where the last 2 of our party to leave the maze would perish (in the rules of the maze)..... oooooo loads of fun! when the two characters did die (cleric and druid) we are now being lead to his coliseum where we will "fight" and the winner of the "games" will have a chance to destroy his flackery.....</p><p></p><p>o gees, help me out here.......</p><p></p><p>is this a wise move for the DM, will it make the game fun for the players, and will we ever stand a chance at killing him?</p><p></p><p>NO</p><p></p><p>please post your opinions on this DM's favorite little bad guy and what he could do to make things hard, interesting, and mainly fun for the players without introducing a fgt arch lich mage that could walk over us</p></blockquote><p></p>
[QUOTE="|]emonix, post: 38020, member: 2296"] This post talks about a great DM, but does make a few mistakes here and there... or at least in the players pov, just relate or tell what the DM can do to make things more fun for the players A 13 cleric, 12 Barb, 8 mage, 12 druid, and a dead 12 mage... sounds like a party with some exp on their side, until a 20th arch mage 10th monk decides that these people are his enemy for all time... Ug i hate it whenever our party is forced to interact with this insanely high character who has his own plane of existence and an unbelievable amount of Efrites, it seems just a little bit out of a partys league where the average would be 11 our dm has kind of made him our nemesis, and in doing so, casting unbelievable spells on my party, such as meteor swarm and other spells people would only dream about. recently, we had our chars teleported to his personal plane (against our will) to wake to find our characters being forced into a maze where the last 2 of our party to leave the maze would perish (in the rules of the maze)..... oooooo loads of fun! when the two characters did die (cleric and druid) we are now being lead to his coliseum where we will "fight" and the winner of the "games" will have a chance to destroy his flackery..... o gees, help me out here....... is this a wise move for the DM, will it make the game fun for the players, and will we ever stand a chance at killing him? NO please post your opinions on this DM's favorite little bad guy and what he could do to make things hard, interesting, and mainly fun for the players without introducing a fgt arch lich mage that could walk over us [/QUOTE]
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