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<blockquote data-quote="Elf Witch" data-source="post: 6033267" data-attributes="member: 9037"><p>I personally hate NPCs that fade into the background. If you are going to have an NPC with the party make them a living breathing character with a personality.</p><p></p><p>In our one game the player playing the cleric left because of health reasons that left us with no healing and a party of three. The DM and I sat down and made an NPC cleric after talking to the other players. We tied him into my back story to give him a reason to be with the party. I play him in combat the DM plays him all other times. </p><p></p><p>We considered him a full member of the party and he got an equal share of treasure. The DM does not treat him any different than the rest of us.</p><p></p><p>Later I retired my character and the cleric went with her we actually use them in play in a home game with just the two of us. </p><p></p><p>To replace the cleric an NPC paladin was brought in that tied into another character back story and now that player runs him in combat and the DM runs him otherwise. </p><p></p><p>Some of my favorite campaigns had great NPCs that added so much to the game. They became friends, lovers and enemies to the party. They made the world come alive. </p><p></p><p></p><p>The trick in using them is to make sure they don't over shadow the PCs if you tie them into a PC plot lines it is even better. You know you have done it right when the party will go the ends of the planes and hell itself to rescue the fallen NPC.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6033267, member: 9037"] I personally hate NPCs that fade into the background. If you are going to have an NPC with the party make them a living breathing character with a personality. In our one game the player playing the cleric left because of health reasons that left us with no healing and a party of three. The DM and I sat down and made an NPC cleric after talking to the other players. We tied him into my back story to give him a reason to be with the party. I play him in combat the DM plays him all other times. We considered him a full member of the party and he got an equal share of treasure. The DM does not treat him any different than the rest of us. Later I retired my character and the cleric went with her we actually use them in play in a home game with just the two of us. To replace the cleric an NPC paladin was brought in that tied into another character back story and now that player runs him in combat and the DM runs him otherwise. Some of my favorite campaigns had great NPCs that added so much to the game. They became friends, lovers and enemies to the party. They made the world come alive. The trick in using them is to make sure they don't over shadow the PCs if you tie them into a PC plot lines it is even better. You know you have done it right when the party will go the ends of the planes and hell itself to rescue the fallen NPC. [/QUOTE]
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