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DM prep time with D&D
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<blockquote data-quote="XCorvis" data-source="post: 2029268" data-attributes="member: 1265"><p>Along the lines of what others have said, you might use the pre-generated NPCs in the DMG.</p><p></p><p>Just look at the 12th level Wizard line, bump a stat or two, change the equipment slightly. The only really time-consuming thing you have to do is pick spells, and there are ways to speed that up too - like pick a theme (like ice, mindbending, or fear), and only worry about 3 spells from each level (1 attack, 1 defense and 1 utility, pick the others randomly).</p><p></p><p>I've noticed that I spend far more time planning the session's plot than I do working on the nuts and bolts stuff, but I'm running a low-level game right now.</p></blockquote><p></p>
[QUOTE="XCorvis, post: 2029268, member: 1265"] Along the lines of what others have said, you might use the pre-generated NPCs in the DMG. Just look at the 12th level Wizard line, bump a stat or two, change the equipment slightly. The only really time-consuming thing you have to do is pick spells, and there are ways to speed that up too - like pick a theme (like ice, mindbending, or fear), and only worry about 3 spells from each level (1 attack, 1 defense and 1 utility, pick the others randomly). I've noticed that I spend far more time planning the session's plot than I do working on the nuts and bolts stuff, but I'm running a low-level game right now. [/QUOTE]
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