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DM Prep Work Leading To Burnout: Help?
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<blockquote data-quote="I'm A Banana" data-source="post: 3613737" data-attributes="member: 2067"><p>You might want to pick up an adventure and run it. All the prep work is done for you, all you have to do is fill in humorous NPC voices.</p><p></p><p>You might want to try something dramatically different. Your regular campaign is a bit ho-hum, so try something totally out the other end genre-wise. If you're used to FR-style high magic games, try a low-magic sweatfest. If you're used to dungeon crawls, try blasting in an interesting story.</p><p></p><p>You might want to crib from other media. Did you like a movie recently? Read a good book? Think about it, but think "How can I use this in my game? What would this look like in D&D?"</p><p></p><p>You might want to get inspiration from your players. Give them options they've never had before. Say "Okay, this time, I want you all to create characters with some psionic trait" or "Envision that your characters are alone on a desert island" or "I've got this new book, one of you make a character from it." Their banter might just work up some juju for you. No reason you have to come up with everything on your own.</p><p></p><p>You might want to take a look at the 3,000+ monsters out there. Turn to a random page in, say <u>Denizens of Avadnu</u> and think about how that critter can be used. Inappropriate CR? Whatever. Just don't expect the PC's to straight-up fight it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Finally, you might want to consider making someone else DM for a while, rest your creative juices.</p><p></p><p>Prep work is overrated, IMO. Roll d100 on the adventure ideas chart, pick a map-a-week from the website, grab a monster of about the right CR, and connect the dots.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3613737, member: 2067"] You might want to pick up an adventure and run it. All the prep work is done for you, all you have to do is fill in humorous NPC voices. You might want to try something dramatically different. Your regular campaign is a bit ho-hum, so try something totally out the other end genre-wise. If you're used to FR-style high magic games, try a low-magic sweatfest. If you're used to dungeon crawls, try blasting in an interesting story. You might want to crib from other media. Did you like a movie recently? Read a good book? Think about it, but think "How can I use this in my game? What would this look like in D&D?" You might want to get inspiration from your players. Give them options they've never had before. Say "Okay, this time, I want you all to create characters with some psionic trait" or "Envision that your characters are alone on a desert island" or "I've got this new book, one of you make a character from it." Their banter might just work up some juju for you. No reason you have to come up with everything on your own. You might want to take a look at the 3,000+ monsters out there. Turn to a random page in, say [U]Denizens of Avadnu[/U] and think about how that critter can be used. Inappropriate CR? Whatever. Just don't expect the PC's to straight-up fight it. ;) Finally, you might want to consider making someone else DM for a while, rest your creative juices. Prep work is overrated, IMO. Roll d100 on the adventure ideas chart, pick a map-a-week from the website, grab a monster of about the right CR, and connect the dots. [/QUOTE]
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