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DM Prep Work: The work involved with NPCs
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<blockquote data-quote="BryonD" data-source="post: 3150659" data-attributes="member: 957"><p>For a lot of standard or on the fly npcs I use pretty much the rules of thumb listed above.</p><p></p><p>For other stuff I get a lot of mileage out of Excel.</p><p>I do not use the calculation features of Excel. I just use it as a very handle electronic notepad.</p><p>If I just want basic stats I can jot down a few lines worth.</p><p>If I am interested in a character I'll do a full write up. But only if I find my interest in the character to be such that detailing is going to be fun for me.</p><p></p><p>Excel offers major advantages for me in this. If I want a more advanced version of a character, I just copy the cells or workpage and modify.</p><p>And if I want another very similar character a year later, I don't have to hope I still have the piece of paper. I just go through my old versions and find one that works. I have workbooks saved as "arcane casters", "orcs", "mind flayers", etc.... I find it quite efficient.</p><p></p><p>My main rule remains: D&D is supposed to be fun. Do the stuff that is fun.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3150659, member: 957"] For a lot of standard or on the fly npcs I use pretty much the rules of thumb listed above. For other stuff I get a lot of mileage out of Excel. I do not use the calculation features of Excel. I just use it as a very handle electronic notepad. If I just want basic stats I can jot down a few lines worth. If I am interested in a character I'll do a full write up. But only if I find my interest in the character to be such that detailing is going to be fun for me. Excel offers major advantages for me in this. If I want a more advanced version of a character, I just copy the cells or workpage and modify. And if I want another very similar character a year later, I don't have to hope I still have the piece of paper. I just go through my old versions and find one that works. I have workbooks saved as "arcane casters", "orcs", "mind flayers", etc.... I find it quite efficient. My main rule remains: D&D is supposed to be fun. Do the stuff that is fun. [/QUOTE]
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