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[DM Question] Roll-Play or Role-Play
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<blockquote data-quote="Plissken" data-source="post: 4334763" data-attributes="member: 58781"><p>What do you mostly do? I'm pretty new to D&D, started with 3.5. Probably 99% of the games I have played in were RPGA games. RPGA being rules strict and by the book as it is, the experience that I've had so far was fun, but not as fun as I imagined how I thought D&D should play out. </p><p></p><p>I found it annoying that the DM's (whoever was judging that day) would ask you for a climb check just to move out of a 1st story window, or ask you for a jump check just to jump over a small gap, or that convincing an NPC couldn't be done without the use of dice. I just could not believe you needed to roll to move out of a 1st story window. 1 STORY!</p><p></p><p>Is this characteristic of how you play your home games? </p><p></p><p>Although I never played it, I remember reading the fast-play rules for 2nd ed. AD&D and remembered that most everything seemed to be solved through role-playing. When dice needed to be rolled, it was in extreme conditions that you would use proficiency checks (i.e. jumping over an extremely large gap, where you had the chance of plunging to your death at 5.000 ft.)</p></blockquote><p></p>
[QUOTE="Plissken, post: 4334763, member: 58781"] What do you mostly do? I'm pretty new to D&D, started with 3.5. Probably 99% of the games I have played in were RPGA games. RPGA being rules strict and by the book as it is, the experience that I've had so far was fun, but not as fun as I imagined how I thought D&D should play out. I found it annoying that the DM's (whoever was judging that day) would ask you for a climb check just to move out of a 1st story window, or ask you for a jump check just to jump over a small gap, or that convincing an NPC couldn't be done without the use of dice. I just could not believe you needed to roll to move out of a 1st story window. 1 STORY! Is this characteristic of how you play your home games? Although I never played it, I remember reading the fast-play rules for 2nd ed. AD&D and remembered that most everything seemed to be solved through role-playing. When dice needed to be rolled, it was in extreme conditions that you would use proficiency checks (i.e. jumping over an extremely large gap, where you had the chance of plunging to your death at 5.000 ft.) [/QUOTE]
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