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[DM Question] Roll-Play or Role-Play
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<blockquote data-quote="Dlsharrock" data-source="post: 4335605" data-attributes="member: 55833"><p>I used both the instances you mentioned in a recent game. Jumping through a ground floor window required a check because the PC in question was chasing a burglar NPC who just did the same. Had he failed the roll his splendid vault through the window would have been a slight scramble and he would have lost ground in the ensuing chase.</p><p></p><p>I used Diplomacy and Sense Motive in an interrogation of the same burglar in order to influence his willingness to answer truthfully and the players' judgement of what was a lie and what was truth respectively.</p><p></p><p>For just jumping through a window I wouldn't call a roll. For using persuasion or arguing I would, as it saves a lot of toing and froing between the player and DM and you don't get tangled up in that whole player's-opinion-barely-disguised-as-his-character's-opinion, which can get silly if you have a stubborn player or stubborn DM.</p><p></p><p>In theory my personal preference is for very rules-light roleplay. I just find this very hard to execute in D&D in practise.</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4335605, member: 55833"] I used both the instances you mentioned in a recent game. Jumping through a ground floor window required a check because the PC in question was chasing a burglar NPC who just did the same. Had he failed the roll his splendid vault through the window would have been a slight scramble and he would have lost ground in the ensuing chase. I used Diplomacy and Sense Motive in an interrogation of the same burglar in order to influence his willingness to answer truthfully and the players' judgement of what was a lie and what was truth respectively. For just jumping through a window I wouldn't call a roll. For using persuasion or arguing I would, as it saves a lot of toing and froing between the player and DM and you don't get tangled up in that whole player's-opinion-barely-disguised-as-his-character's-opinion, which can get silly if you have a stubborn player or stubborn DM. In theory my personal preference is for very rules-light roleplay. I just find this very hard to execute in D&D in practise. [/QUOTE]
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