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DM question: Should I take it all back?
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<blockquote data-quote="Aenghus" data-source="post: 6844843" data-attributes="member: 2656"><p>Just a word of caution, even if the players say they are ok with failure, player morale will still be affected and players may have hidden reservations. I have learned that you can't always take player feedback literally, it needs to be monitored over time, and player actions compared to player statements. Sometimes players don't realise the depths of their feelings on a topic until later. </p><p></p><p>Secondly, it may be that there is an issue in your players misreading your game and consistently making the wrong choices. Few players enjoy this, so it may be that there are thematic or genre mismatches between you and some of your players. It's worth talking about so it's possible for the players to try and avoid such resolutions in future unless they want them. Maybe they don't have enough info to make informed choices, maybe they can't remember it with play gaps, maybe they don't care about the details, and the details kill them. You can't force players to care about the things you the referee care about. </p><p></p><p>If there is such a mismatch it might call for a compromise so the players have less opportunity to make the wrong random choice and blow up the world yet again. Personally, I always want my PC to have opportunities to research what the right things to do are *before* the dramatic confrontation.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6844843, member: 2656"] Just a word of caution, even if the players say they are ok with failure, player morale will still be affected and players may have hidden reservations. I have learned that you can't always take player feedback literally, it needs to be monitored over time, and player actions compared to player statements. Sometimes players don't realise the depths of their feelings on a topic until later. Secondly, it may be that there is an issue in your players misreading your game and consistently making the wrong choices. Few players enjoy this, so it may be that there are thematic or genre mismatches between you and some of your players. It's worth talking about so it's possible for the players to try and avoid such resolutions in future unless they want them. Maybe they don't have enough info to make informed choices, maybe they can't remember it with play gaps, maybe they don't care about the details, and the details kill them. You can't force players to care about the things you the referee care about. If there is such a mismatch it might call for a compromise so the players have less opportunity to make the wrong random choice and blow up the world yet again. Personally, I always want my PC to have opportunities to research what the right things to do are *before* the dramatic confrontation. [/QUOTE]
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