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<blockquote data-quote="Demonspell" data-source="post: 6753748" data-attributes="member: 6792769"><p>After reading the initial post, I was reminded of something, and your post hits right on that point. </p><p></p><p>I just finished <em>Of Dice and Men</em> by David Ewalt. In one of the last chapters, David goes to Gary Con and he gets into a game with Frank Mentzer (One of Gary Gygax's original players and the author of the 1983 Basic D&D Box set). After the game he takes Mentzer out to eat and starts asking him questions. Mentzer's answer to his first question I think applies to this thread.</p><p></p><p>Mentzer said, "...you must communicate. Talk between the players and game master. Find out what they want from the game... You must have your sensors out, find out what grabs people, and cater to it. The ideal game is a player-driven game."</p><p></p><p>He goes on to say that as DM you are setting the stage, and letting your players come up with the story. </p><p></p><p>Another quote, from Frank Mentzer, I think is worth mentioning, and I simply can't do it justice paraphrasing it.</p><p></p><p>"Some of the worst games are when somebody has a great, grand, and glorious vision, and they want victims to walk out and play their roles with no input in what happens."</p></blockquote><p></p>
[QUOTE="Demonspell, post: 6753748, member: 6792769"] After reading the initial post, I was reminded of something, and your post hits right on that point. I just finished [I]Of Dice and Men[/I] by David Ewalt. In one of the last chapters, David goes to Gary Con and he gets into a game with Frank Mentzer (One of Gary Gygax's original players and the author of the 1983 Basic D&D Box set). After the game he takes Mentzer out to eat and starts asking him questions. Mentzer's answer to his first question I think applies to this thread. Mentzer said, "...you must communicate. Talk between the players and game master. Find out what they want from the game... You must have your sensors out, find out what grabs people, and cater to it. The ideal game is a player-driven game." He goes on to say that as DM you are setting the stage, and letting your players come up with the story. Another quote, from Frank Mentzer, I think is worth mentioning, and I simply can't do it justice paraphrasing it. "Some of the worst games are when somebody has a great, grand, and glorious vision, and they want victims to walk out and play their roles with no input in what happens." [/QUOTE]
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