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DM Ruling: Telekinesis and Alchemist's Fire
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<blockquote data-quote="Malin Genie" data-source="post: 217209" data-attributes="member: 1058"><p>This is getting back to the old "hurl 1000 shuriken with Telekinesis" rubbish.</p><p></p><p>Hurling 1000 shuriken is like hurling a single big pointy thing, which should do damage based on weight, as per the Telekinesis spell guidelines. Unless you hurl each one separately, in which case like any series of attacks you make separate attack rolls <em>at decreasing iterative BAB</em> (allowing a 12th level wizard to hurl 2 shuriken <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />)</p><p></p><p>Similarly, hurling 100 vials of alchemist's fire should be like hurling one great big pot (in either case - hit, smash, lots of sticky burning alchemist's fire everywhere.) If you allowed 25 lbs of alchemist's fire in 20 separate vials to deal 20d6 damage, then why couldn't a fighter put 20 vials together in a net and hurl them at an enemy for 20d6 damage? I think instead the damage should scale a bit but not much - after all, as Crothian has said, you can only be so much on fire!) </p><p></p><p>For balance purposes you might allow it to do half the weight-based damage in the Telekenisis guidelines (i.e. 1d6 per 2 caster levels.) The half damage is because it recurs every round.</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 217209, member: 1058"] This is getting back to the old "hurl 1000 shuriken with Telekinesis" rubbish. Hurling 1000 shuriken is like hurling a single big pointy thing, which should do damage based on weight, as per the Telekinesis spell guidelines. Unless you hurl each one separately, in which case like any series of attacks you make separate attack rolls [i]at decreasing iterative BAB[/i] (allowing a 12th level wizard to hurl 2 shuriken :D) Similarly, hurling 100 vials of alchemist's fire should be like hurling one great big pot (in either case - hit, smash, lots of sticky burning alchemist's fire everywhere.) If you allowed 25 lbs of alchemist's fire in 20 separate vials to deal 20d6 damage, then why couldn't a fighter put 20 vials together in a net and hurl them at an enemy for 20d6 damage? I think instead the damage should scale a bit but not much - after all, as Crothian has said, you can only be so much on fire!) For balance purposes you might allow it to do half the weight-based damage in the Telekenisis guidelines (i.e. 1d6 per 2 caster levels.) The half damage is because it recurs every round. [/QUOTE]
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DM Ruling: Telekinesis and Alchemist's Fire
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