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DM Rulings that nailed my Sorcerer
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<blockquote data-quote="The Souljourner" data-source="post: 154372" data-attributes="member: 1622"><p>Pielorinho is right. If you're casting a spell that takes a full round to complete (not just one action like most spells) then any time you're damaged after you've started to cast the spell and before you complete it (which happens right before your next action), you have to make a concentration check.</p><p></p><p>For most spells, their casting time is 1 action, in which case you can only be disrupted by an AoO caused by your casting, or by someone who had readied an action to attack you when you started to cast a spell. </p><p></p><p>As for spells that require concentration to maintain (for example, Wall of Fire), they can be disrupted any time during the concentration the same way as when they're being cast. From the SRD:</p><p></p><p></p><p></p><p>This is actually something I didn't know until I looked it up just now.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 154372, member: 1622"] Pielorinho is right. If you're casting a spell that takes a full round to complete (not just one action like most spells) then any time you're damaged after you've started to cast the spell and before you complete it (which happens right before your next action), you have to make a concentration check. For most spells, their casting time is 1 action, in which case you can only be disrupted by an AoO caused by your casting, or by someone who had readied an action to attack you when you started to cast a spell. As for spells that require concentration to maintain (for example, Wall of Fire), they can be disrupted any time during the concentration the same way as when they're being cast. From the SRD: This is actually something I didn't know until I looked it up just now. -The Souljourner [/QUOTE]
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