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<blockquote data-quote="LordMelquiades" data-source="post: 2251362" data-attributes="member: 18650"><p>It might be tricky given the sheer number of adventures you read Crothian, in particular that you read quite closely (for reviewing purposes), but can you supply a list to your DM of adventures you have played/read? Maybe categorised into 'Know very well/know well/know a bit'?</p><p></p><p>When this happens to me or people I play with, I am amazed how far you can get as a DM by changing names and similar superficialities. For example, it is easy to present the Forge of Fury as an old hobgoblin lair, led by a powerful smith-cleric of Maglubiyet (or whoever) named Agrinar. By also changing the layout of the first couple of areas (only in a small way, eg the characters are moving east to west instead of west to east), then the experienced player's alarms are much less likely to be triggered.</p><p></p><p>Good luck - and I agree with your philosophy that adventures are for all.</p></blockquote><p></p>
[QUOTE="LordMelquiades, post: 2251362, member: 18650"] It might be tricky given the sheer number of adventures you read Crothian, in particular that you read quite closely (for reviewing purposes), but can you supply a list to your DM of adventures you have played/read? Maybe categorised into 'Know very well/know well/know a bit'? When this happens to me or people I play with, I am amazed how far you can get as a DM by changing names and similar superficialities. For example, it is easy to present the Forge of Fury as an old hobgoblin lair, led by a powerful smith-cleric of Maglubiyet (or whoever) named Agrinar. By also changing the layout of the first couple of areas (only in a small way, eg the characters are moving east to west instead of west to east), then the experienced player's alarms are much less likely to be triggered. Good luck - and I agree with your philosophy that adventures are for all. [/QUOTE]
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