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DM Says No Powergaming?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8869894" data-attributes="member: 18"><p>That's interesting but I don't think that's likely, because it'd been in common usage in videogames for some years at that point.</p><p></p><p>The first videogame usage seems to be in 1994/1995, but whilst I don't remember if it was Gran Turismo 1 (1997) or Gran Turismo 2 (1999), it was in fairly common usages, because it was used for grades of licences among other things. Indeed, I daresay if we looked carefully at Japanese-made PSX1 games a lot in that era, we'd find multiple usages. I know when I saw it in Gran Turismo, it was already something I was familiar with.</p><p></p><p>So I find the "anime" explanation to be weird because it's long after people were exposed to it.</p><p></p><p>Also note that early guides didn't use the A-F+S grading, generally - and D&D guides have proven somewhat resistant to it, more often using colour or number-based ratings.</p><p></p><p>Uh-huh, except here's the problem:</p><p></p><p>The amount of HP casters have in 5E, compared to the DPR of even optimized Monks means that's incredibly unlikely beyond a string of high-rolling crits.</p><p></p><p>So that doesn't work.</p><p></p><p>But Stunning Strike does. Unfortunately it's insanely powerful so takes up huge design space.</p><p></p><p>I mean, this isn't really the problem.</p><p></p><p>Monks are already pretty good at reaching their target. It's doing anything but Stunning Strike when they get there that's the issue.</p><p></p><p>You generally cannot "kill off" weaker enemies with the solid-but-unremarkable damage Monks do in 5E. Even where you can, Monks are vast inferior to the role than pretty much ANY full caster (because virtually all full casters in 5E have some at least decent ranged AOE spells).</p><p></p><p>You can see this pretty easily just by looking at the HP values of mobs of an appropriate CR for a Hard encounter for a Monk. You're not taking them down in one round unless things go spectacularly. Sometimes not even then.</p><p></p><p>To me that's missing the point.</p><p></p><p>The entire class is designed as a skirmisher.</p><p></p><p>To make only one subclass actually good at skirmishing seems a little bit silly.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8869894, member: 18"] That's interesting but I don't think that's likely, because it'd been in common usage in videogames for some years at that point. The first videogame usage seems to be in 1994/1995, but whilst I don't remember if it was Gran Turismo 1 (1997) or Gran Turismo 2 (1999), it was in fairly common usages, because it was used for grades of licences among other things. Indeed, I daresay if we looked carefully at Japanese-made PSX1 games a lot in that era, we'd find multiple usages. I know when I saw it in Gran Turismo, it was already something I was familiar with. So I find the "anime" explanation to be weird because it's long after people were exposed to it. Also note that early guides didn't use the A-F+S grading, generally - and D&D guides have proven somewhat resistant to it, more often using colour or number-based ratings. Uh-huh, except here's the problem: The amount of HP casters have in 5E, compared to the DPR of even optimized Monks means that's incredibly unlikely beyond a string of high-rolling crits. So that doesn't work. But Stunning Strike does. Unfortunately it's insanely powerful so takes up huge design space. I mean, this isn't really the problem. Monks are already pretty good at reaching their target. It's doing anything but Stunning Strike when they get there that's the issue. You generally cannot "kill off" weaker enemies with the solid-but-unremarkable damage Monks do in 5E. Even where you can, Monks are vast inferior to the role than pretty much ANY full caster (because virtually all full casters in 5E have some at least decent ranged AOE spells). You can see this pretty easily just by looking at the HP values of mobs of an appropriate CR for a Hard encounter for a Monk. You're not taking them down in one round unless things go spectacularly. Sometimes not even then. To me that's missing the point. The entire class is designed as a skirmisher. To make only one subclass actually good at skirmishing seems a little bit silly. [/QUOTE]
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