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DM Says No Powergaming?
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<blockquote data-quote="Clint_L" data-source="post: 8869909" data-attributes="member: 7035894"><p>I would definitely not arrange the tears like that, and I mention it just to underscore how subjective this all is. For instance, I would definitely put fighters and paladins at S tier, and for me the only S tier caster is the bard...and maybe Twilight clerics. Probably Twilight clerics. Other clerics I would put at A tier, along with Wizards, Druids, and Barbarians. I agree that sorcerers are underwhelming (C tier), but I consider warlocks quite good, if a bit one dimensional (A/B tier). Rogues are a B, Rangers a C. Artificers...I'm still getting a handle because I don't have much experience with them at high levels; at low levels I would call them B tier. Monks are D tier, C for Way of Mercy and maybe Way of Shadow.</p><p></p><p>But I don't consider power gaming to be derived just from the class or even the sub-class. It's when you start getting into very specific multi-class, feat, and species combinations, or when you start looking for basically broken spell/ability combinations that I start rolling my eyes. Like, as soon as I see the pole arm mastery/sentinel combination coming out, I'm on my guard. It's when the player is theory crafting the absolutely optimal approach to each situation without regard to story, or telling other players what they should do. So maybe I am defining power gaming much more narrowly than some.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8869909, member: 7035894"] I would definitely not arrange the tears like that, and I mention it just to underscore how subjective this all is. For instance, I would definitely put fighters and paladins at S tier, and for me the only S tier caster is the bard...and maybe Twilight clerics. Probably Twilight clerics. Other clerics I would put at A tier, along with Wizards, Druids, and Barbarians. I agree that sorcerers are underwhelming (C tier), but I consider warlocks quite good, if a bit one dimensional (A/B tier). Rogues are a B, Rangers a C. Artificers...I'm still getting a handle because I don't have much experience with them at high levels; at low levels I would call them B tier. Monks are D tier, C for Way of Mercy and maybe Way of Shadow. But I don't consider power gaming to be derived just from the class or even the sub-class. It's when you start getting into very specific multi-class, feat, and species combinations, or when you start looking for basically broken spell/ability combinations that I start rolling my eyes. Like, as soon as I see the pole arm mastery/sentinel combination coming out, I'm on my guard. It's when the player is theory crafting the absolutely optimal approach to each situation without regard to story, or telling other players what they should do. So maybe I am defining power gaming much more narrowly than some. [/QUOTE]
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DM Says No Powergaming?
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