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<blockquote data-quote="Quickleaf" data-source="post: 7228235" data-attributes="member: 20323"><p>It is interesting to see how we, as DMs, each deviate from the "norm" of this rather large sample! I definitely am slightly atypical compared to these results.</p><p></p><p></p><p></p><p></p><p>One of the...cultural aspects I like about 5th edition is a return to a table culture of trusting the DM. I think that's really positive for the game. On the other hand, DMs have to shepherd that trust well. As a player, I don't really care if the DM fudges dice or hides dice or not – that's a minor detail – after all, if I didn't believe the DM aimed to facilitate our fun and set the foundation for a fun collaborative story, I just wouldn't play. That's me as a player. </p><p></p><p>As a DM, I prefer to roll dice in open and never fudge at the table unless it happens to be a rare player-inspired moment (e.g. all joking around, someone rolls a cocked die, and everyone cheers them on to reroll it kind of thing). Otherwise, I like transparency and how that encourages me to be more impartial.</p><p></p><p></p><p></p><p></p><p>I tend to use a DM screen as a quick reference sheet like you, Lanefan. Only on rare occasions do I need to hide stuff. However, I would only ever use a landscape DM screen – I find the portfolio size separates me too much from the table and prevents incorporating lots of body language for NPCs or passing notes. Also, I like to be able to reach over or around the screen to roll dice in the open.</p><p></p><p></p><p></p><p></p><p>In encounters with small #'s of monsters, I prefer to roll damage for the uncertainty it adds. I play with folks who are often very good at maths, so the uncertainty adds dynamism and risk. However, when running large groups of "minions", I often fall back to average damage to speed resolution of taking the turn for, say, 14 kobolds.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7228235, member: 20323"] It is interesting to see how we, as DMs, each deviate from the "norm" of this rather large sample! I definitely am slightly atypical compared to these results. One of the...cultural aspects I like about 5th edition is a return to a table culture of trusting the DM. I think that's really positive for the game. On the other hand, DMs have to shepherd that trust well. As a player, I don't really care if the DM fudges dice or hides dice or not – that's a minor detail – after all, if I didn't believe the DM aimed to facilitate our fun and set the foundation for a fun collaborative story, I just wouldn't play. That's me as a player. As a DM, I prefer to roll dice in open and never fudge at the table unless it happens to be a rare player-inspired moment (e.g. all joking around, someone rolls a cocked die, and everyone cheers them on to reroll it kind of thing). Otherwise, I like transparency and how that encourages me to be more impartial. I tend to use a DM screen as a quick reference sheet like you, Lanefan. Only on rare occasions do I need to hide stuff. However, I would only ever use a landscape DM screen – I find the portfolio size separates me too much from the table and prevents incorporating lots of body language for NPCs or passing notes. Also, I like to be able to reach over or around the screen to roll dice in the open. In encounters with small #'s of monsters, I prefer to roll damage for the uncertainty it adds. I play with folks who are often very good at maths, so the uncertainty adds dynamism and risk. However, when running large groups of "minions", I often fall back to average damage to speed resolution of taking the turn for, say, 14 kobolds. [/QUOTE]
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