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<blockquote data-quote="Myth and Legend" data-source="post: 4805390" data-attributes="member: 82679"><p>Yes i want to find a balance (and this is a hypothetical situation, with the 18th level NPC and all.) I always hated two dimensional villains or heroes, the former always acting like schoolyard bullies ("do this or i'll kill you" "har har give me your items/gold" or "i'll raze this village to the ground, because i'm EEEEVILLL") and the latter being Mary Sue characters that would sacrifice themselves for anything and anyone.</p><p></p><p>I would certainly *not* be trying to pick a fight with the PCs or force them to do anything - i agree with that. All that i'm saying is, if they do decide to start killing important NPCs (not necessarily *good* NPCs but even ones of an Evil alignment can be of use if they show no malicious intent towards the group) they will have to face the consequences.</p><p></p><p>Another example, the group has accepted a quest and already is on their way, traveling at night trough the city. They encounter a woman who is very charismatic and eloquent, albeit somehow emanating a dark aura and making the good characters feel uncomfortable. (DM - a Vampire with character levels and slightly buffed CHA). She offers them aid if they side with her an not the original NPC (who may or may not be evil in alignment).</p><p></p><p>So if they decide to kill her on the spot, her mate will come looking for them and demand an explanation. Mind you, he will still not be attacking on sight, but he would want their assistance as retribution. They attack again and kill him as well. This is ok, as they are presumably loyal to the first NPC.</p><p></p><p>But if they decide to later swindle both parties and/or ambush and slaughter everyone the NPCs will take action. It is quite unrealistic to assume that everyone but the PCs is a moron and can be taken advantage of and/or killed with ease. Heroes yes, but all-powerful? Certainly not.</p><p></p><p>Thank you all for these replies you have helped me a lot.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 4805390, member: 82679"] Yes i want to find a balance (and this is a hypothetical situation, with the 18th level NPC and all.) I always hated two dimensional villains or heroes, the former always acting like schoolyard bullies ("do this or i'll kill you" "har har give me your items/gold" or "i'll raze this village to the ground, because i'm EEEEVILLL") and the latter being Mary Sue characters that would sacrifice themselves for anything and anyone. I would certainly *not* be trying to pick a fight with the PCs or force them to do anything - i agree with that. All that i'm saying is, if they do decide to start killing important NPCs (not necessarily *good* NPCs but even ones of an Evil alignment can be of use if they show no malicious intent towards the group) they will have to face the consequences. Another example, the group has accepted a quest and already is on their way, traveling at night trough the city. They encounter a woman who is very charismatic and eloquent, albeit somehow emanating a dark aura and making the good characters feel uncomfortable. (DM - a Vampire with character levels and slightly buffed CHA). She offers them aid if they side with her an not the original NPC (who may or may not be evil in alignment). So if they decide to kill her on the spot, her mate will come looking for them and demand an explanation. Mind you, he will still not be attacking on sight, but he would want their assistance as retribution. They attack again and kill him as well. This is ok, as they are presumably loyal to the first NPC. But if they decide to later swindle both parties and/or ambush and slaughter everyone the NPCs will take action. It is quite unrealistic to assume that everyone but the PCs is a moron and can be taken advantage of and/or killed with ease. Heroes yes, but all-powerful? Certainly not. Thank you all for these replies you have helped me a lot. [/QUOTE]
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