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DM tips - what makes a good DM?
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<blockquote data-quote="Gunton The Terrible" data-source="post: 4805491" data-attributes="member: 16995"><p>Here are a couple of tips:</p><p></p><p>Although saying "yes" will make you popular with players it may lead to a non-fun game. Don't be afraid to say "no" to preserve fun for everyone.</p><p></p><p>Before character creation premise what you want or what you are running. <em>You are heroes/good, no evil PCs</em>. <em>This will primarily be an urban campaign.</em> <em>Heavy roleplaying and fleshed out backgrounds appreciated.</em></p><p></p><p>Not every battle needs to be climatic. Don't be afraid to let the PCs overmatch a few opponents.</p><p></p><p>Don't be afraid to kill the characters. If the players sense that you will not let their characters die, or that you will bail them out of every bad decision or won't allow for bad luck, then the game will suffer. Roleplaying is at its best when there is conflict and drama. There is little drama in the life of an invincible PC.</p></blockquote><p></p>
[QUOTE="Gunton The Terrible, post: 4805491, member: 16995"] Here are a couple of tips: Although saying "yes" will make you popular with players it may lead to a non-fun game. Don't be afraid to say "no" to preserve fun for everyone. Before character creation premise what you want or what you are running. [I]You are heroes/good, no evil PCs[/I]. [I]This will primarily be an urban campaign.[/I] [I]Heavy roleplaying and fleshed out backgrounds appreciated.[/I] Not every battle needs to be climatic. Don't be afraid to let the PCs overmatch a few opponents. Don't be afraid to kill the characters. If the players sense that you will not let their characters die, or that you will bail them out of every bad decision or won't allow for bad luck, then the game will suffer. Roleplaying is at its best when there is conflict and drama. There is little drama in the life of an invincible PC. [/QUOTE]
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