Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
DM tips - what makes a good DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haakon1" data-source="post: 4809197" data-attributes="member: 25619"><p>Agreed. Let me think through the origins of the "quests" for my two current parties:</p><p>1) Cleric is dispatched by his anonymous superiors to the Keep on the Borderlands to investigate murders along the North Road. Two friends from a foreign country are traveling the same way, and fall in with him. At the keep, they discover the problem is humanoid attacks, and recruit more PCs and NPC's, who are local residents, to help investigate the Caves of Chaos. Later on, on a resupply trip to a nearby city, they meet more PC's in a tavern and have them join up.</p><p>2) The Keep having been rescued, a wounded merchant comes in. He's been robbed penniless, and his daugther and teamsters have been captured by humanoids. Off the PC's go.</p><p>3) The old man in the tower in town, who has been providing training for the PC's and generally runs adventuring groups for the country, wants a job done. A magic item that creates food would be useful for the war effort -- go fetch.</p><p>4) The old man in the tower in town wants another job done. An isolated neutral town that supplies the dwarven colony in the mountains is no longer in contact with the outside world, and the dwarven company that investigated never came back. The PC's are Tier 2 escalation for the country's problems now.</p><p>5) The old man in the tower in town wants to make the PC's nobility, but he needs them to deal with a current noble who hasn't provided the required troops for the war. Some lame excuse about orcs and wolves. Beneath the PC's station, but the real mission is to straighten him out and get the troops moving -- and the hint is the PC's get to keep the manor if the noble doesn't straighten out. Also, they hear rumors that a bard was singing about their last adventure in town and now has gone up river . . . since the baddy who escaped last time was a bard . . . </p><p>6) The bad guys in the last episodes weren't orcs and wolves afterall, but orcish werewolf commandos trying to cause political disruption. Some have escaped . . . others were captured and told about who hired them and where they entered the country . . . so the PC's go after them. Cue the chase and investigation of the infiltration route, which is a whole separate adventure.</p><p></p><p>Second party;</p><p>1) PC's go to a wild party, and are hired by an masked group to take out some bandits. (Three Days to Kill adventure.)</p><p>2) Arrested for possession of stolen goods (from the bandits they killed) and suspected of being members of a rival gang, the PC's are arrested and given a mission in exchange for being let go (much like the scene in "Conan: The Barbarian").</p><p>3) Having completed their mission, the PC's are free and rewarded. They decide to investigate a scroll they found, that mentions a lost dwarven fortress. The old man in the tower, a retired adventurer, and a dwarven jeweler they deal with all give them clues, and they set out in search of adventure.</p></blockquote><p></p>
[QUOTE="haakon1, post: 4809197, member: 25619"] Agreed. Let me think through the origins of the "quests" for my two current parties: 1) Cleric is dispatched by his anonymous superiors to the Keep on the Borderlands to investigate murders along the North Road. Two friends from a foreign country are traveling the same way, and fall in with him. At the keep, they discover the problem is humanoid attacks, and recruit more PCs and NPC's, who are local residents, to help investigate the Caves of Chaos. Later on, on a resupply trip to a nearby city, they meet more PC's in a tavern and have them join up. 2) The Keep having been rescued, a wounded merchant comes in. He's been robbed penniless, and his daugther and teamsters have been captured by humanoids. Off the PC's go. 3) The old man in the tower in town, who has been providing training for the PC's and generally runs adventuring groups for the country, wants a job done. A magic item that creates food would be useful for the war effort -- go fetch. 4) The old man in the tower in town wants another job done. An isolated neutral town that supplies the dwarven colony in the mountains is no longer in contact with the outside world, and the dwarven company that investigated never came back. The PC's are Tier 2 escalation for the country's problems now. 5) The old man in the tower in town wants to make the PC's nobility, but he needs them to deal with a current noble who hasn't provided the required troops for the war. Some lame excuse about orcs and wolves. Beneath the PC's station, but the real mission is to straighten him out and get the troops moving -- and the hint is the PC's get to keep the manor if the noble doesn't straighten out. Also, they hear rumors that a bard was singing about their last adventure in town and now has gone up river . . . since the baddy who escaped last time was a bard . . . 6) The bad guys in the last episodes weren't orcs and wolves afterall, but orcish werewolf commandos trying to cause political disruption. Some have escaped . . . others were captured and told about who hired them and where they entered the country . . . so the PC's go after them. Cue the chase and investigation of the infiltration route, which is a whole separate adventure. Second party; 1) PC's go to a wild party, and are hired by an masked group to take out some bandits. (Three Days to Kill adventure.) 2) Arrested for possession of stolen goods (from the bandits they killed) and suspected of being members of a rival gang, the PC's are arrested and given a mission in exchange for being let go (much like the scene in "Conan: The Barbarian"). 3) Having completed their mission, the PC's are free and rewarded. They decide to investigate a scroll they found, that mentions a lost dwarven fortress. The old man in the tower, a retired adventurer, and a dwarven jeweler they deal with all give them clues, and they set out in search of adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM tips - what makes a good DM?
Top