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[DM] - To Sunder, or not to Sunder? (Break, Destroy, Steal the PC's gear?)
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<blockquote data-quote="Cloudgatherer" data-source="post: 840830" data-attributes="member: 66"><p>I basically lost three players over breaking equipment.</p><p></p><p>The party was on the way to a "legendary" weapon/armorsmith. I used a recent action on the party's part to throw in a "revenge" type of encounter, with the main strategy of breaking any weapon used.</p><p></p><p>Now I know what a drag it is to have your weapons broken. At the same time, I was dealing with how I'd like to "upgrade" the party's gear. Instead of simply having that "why here's that +3 sword I was looking for" experience, I decided that said weaponsmith would be able to "fix" magic weapons, even strengthen them (in exchange for a small quest). Unbroken weapons could be "tempered" and gain an extra enhancement bonus (or something else appropriate).</p><p></p><p>That was the plan... Unfortunately, the party leader hid the reason *why* he was going to see the legendary smith (he had a good one, just didn't share it which was fine in character). After the "breaking" encounter, one of the players was upset his weapon had been broken (apparently his soul was in it, which was news to me, the DM). Anyhow, half the party ended up leaving their current course (backtracking instead of going to the smith), while the other half pressed on (I had a total of 7 players).</p><p></p><p>Eventually, three of the players (three of the four who did not go to the smith) left the game. I eventually finished the campaign and my remaining players thought I did a good job (so they say). Still, I feel bad about the three who left over the sundering incident.</p><p></p><p>So that's my bad sundering experience. As a DM, I'll probably not use sunder again. I know it depends on the players, circumstance, and so on, but some people can take it the wrong way.</p></blockquote><p></p>
[QUOTE="Cloudgatherer, post: 840830, member: 66"] I basically lost three players over breaking equipment. The party was on the way to a "legendary" weapon/armorsmith. I used a recent action on the party's part to throw in a "revenge" type of encounter, with the main strategy of breaking any weapon used. Now I know what a drag it is to have your weapons broken. At the same time, I was dealing with how I'd like to "upgrade" the party's gear. Instead of simply having that "why here's that +3 sword I was looking for" experience, I decided that said weaponsmith would be able to "fix" magic weapons, even strengthen them (in exchange for a small quest). Unbroken weapons could be "tempered" and gain an extra enhancement bonus (or something else appropriate). That was the plan... Unfortunately, the party leader hid the reason *why* he was going to see the legendary smith (he had a good one, just didn't share it which was fine in character). After the "breaking" encounter, one of the players was upset his weapon had been broken (apparently his soul was in it, which was news to me, the DM). Anyhow, half the party ended up leaving their current course (backtracking instead of going to the smith), while the other half pressed on (I had a total of 7 players). Eventually, three of the players (three of the four who did not go to the smith) left the game. I eventually finished the campaign and my remaining players thought I did a good job (so they say). Still, I feel bad about the three who left over the sundering incident. So that's my bad sundering experience. As a DM, I'll probably not use sunder again. I know it depends on the players, circumstance, and so on, but some people can take it the wrong way. [/QUOTE]
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[DM] - To Sunder, or not to Sunder? (Break, Destroy, Steal the PC's gear?)
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