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<blockquote data-quote="ShadowyFigure" data-source="post: 4257440" data-attributes="member: 64466"><p>When I look through the Human pages of the Monster Manual I notice it lacks what I would call, my ideals of humans in fantasy, the guards are ok, but we have no militia members to slaughter, we have no constable or sherrif and we have no cleric. We have a low-level mage which is ok I suppose but I felt it was incredibly lacking.</p><p></p><p>So,</p><p></p><p>Firstly are basic slightly pathetic, strengthened by training militia member. Built from a Human rabble by adding better weapons and the organized rabble ability. </p><p></p><p></p><p></p><p>Secondly there is the Sherrif, Constable or guy in charge of the militia or guard. With this I had two easy to put concepts that I knew would work with a slight adjustment to the guard and a class template.</p><p></p><p>We firstly have the Inspiring head of Militia, and then we have the stronger and more proficient head of militia</p><p></p><p></p><p>This version is of course, the weapon expert build.</p><p></p><p></p><p></p><p></p><p>And this is the more commanding inspiring version.</p><p></p><p>This took me 7 minutes at the msot. Would have took me five but because class templates are impossible to apply to monsters without it being worthless I had to change it.</p><p></p><p>The problem was mainly with the warlord, as no monster has action points or healing surges.</p></blockquote><p></p>
[QUOTE="ShadowyFigure, post: 4257440, member: 64466"] When I look through the Human pages of the Monster Manual I notice it lacks what I would call, my ideals of humans in fantasy, the guards are ok, but we have no militia members to slaughter, we have no constable or sherrif and we have no cleric. We have a low-level mage which is ok I suppose but I felt it was incredibly lacking. So, Firstly are basic slightly pathetic, strengthened by training militia member. Built from a Human rabble by adding better weapons and the organized rabble ability. Secondly there is the Sherrif, Constable or guy in charge of the militia or guard. With this I had two easy to put concepts that I knew would work with a slight adjustment to the guard and a class template. We firstly have the Inspiring head of Militia, and then we have the stronger and more proficient head of militia This version is of course, the weapon expert build. And this is the more commanding inspiring version. This took me 7 minutes at the msot. Would have took me five but because class templates are impossible to apply to monsters without it being worthless I had to change it. The problem was mainly with the warlord, as no monster has action points or healing surges. [/QUOTE]
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