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DMG Preview 4: Artifacts!
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<blockquote data-quote="Cyberen" data-source="post: 7654379" data-attributes="member: 69074"><p>I am not very pleased with the magic items so far :</p><p>* the art is useless at best (rings ! I wear one on my finger, I don't need wotc to show me what it's like), and often ugly (folding boat illustration looks like a camping manual, dragon orb is plain looking)</p><p>* the write ups eat a lot of page space for what they are : straightforward conversions from 1e DMG, with a caveat...</p><p>* the new mechanics are crappy. It shows most with the artifacts : the removal of the clever building up frameworks introduced with 4e is a terrible shame. Where are skill challenges, disease tracks and artifact tracks when you most need them ? Neither as a player nor a DM would I seriously consider using/introducing this Eye of Vecna : flat 5% of losing a PC forever to use Clairvoyance is silly. It tells the story of a DMG written on a budget, leaving large gaps in the DM toolbox. Fortunately for WotC, I like the rest of 5e so much that I am looking forward to the Unearthed Arcana which is inevitably coming to fill the holes !</p><p>* I am glad to learn that when I wear both the Eye and the Hand, X-Ray vision becomes a picnic, but I didn't know it was exhausting in the first place... general artifact rule, or editing error ?</p><p>* the Artifacts backstories are cool and well done</p></blockquote><p></p>
[QUOTE="Cyberen, post: 7654379, member: 69074"] I am not very pleased with the magic items so far : * the art is useless at best (rings ! I wear one on my finger, I don't need wotc to show me what it's like), and often ugly (folding boat illustration looks like a camping manual, dragon orb is plain looking) * the write ups eat a lot of page space for what they are : straightforward conversions from 1e DMG, with a caveat... * the new mechanics are crappy. It shows most with the artifacts : the removal of the clever building up frameworks introduced with 4e is a terrible shame. Where are skill challenges, disease tracks and artifact tracks when you most need them ? Neither as a player nor a DM would I seriously consider using/introducing this Eye of Vecna : flat 5% of losing a PC forever to use Clairvoyance is silly. It tells the story of a DMG written on a budget, leaving large gaps in the DM toolbox. Fortunately for WotC, I like the rest of 5e so much that I am looking forward to the Unearthed Arcana which is inevitably coming to fill the holes ! * I am glad to learn that when I wear both the Eye and the Hand, X-Ray vision becomes a picnic, but I didn't know it was exhausting in the first place... general artifact rule, or editing error ? * the Artifacts backstories are cool and well done [/QUOTE]
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