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<blockquote data-quote="fuindordm" data-source="post: 7654410" data-attributes="member: 5435"><p>I understand your perspective, and of course the whole point of artifacts like this is so that you can connect the PCs to a larger story, in the way you want. I would probably run it similarly; the player might get visions offering clues to what Vecna wants accomplished.</p><p></p><p>I think as a player I would enjoy the dynamic created by the flat probability, though. How can I know whether my actions are in line with Vecna's desires? Maybe I think I'm spreading evil but really I'm interfering with one of his more subtle plots. And from a gamist perspective, every time I use the Eye I risk my life. Am I never going to use it? Not likely. But every time the chips are down, and I'm tempted to use the Eye, the game has created an edge-of-the-seat moment. It's not everyone's cup of tea, obviously, but it is in line with a "let the dice fall where they may" attitude toward gaming, where getting a PC to high level takes luck as well as skill, and is not guaranteed. That's the kind of game I prefer as a player.</p><p></p><p>Of course, as a player I would never attune the Eye. But hey, what if some evil cultists kidnapped my PC and implanted it by force? Then I'm stuck with it.</p><p></p><p>As I DM, however, I would never introduce the Eye without also giving the players a way to learn that the 5% risk exists.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 7654410, member: 5435"] I understand your perspective, and of course the whole point of artifacts like this is so that you can connect the PCs to a larger story, in the way you want. I would probably run it similarly; the player might get visions offering clues to what Vecna wants accomplished. I think as a player I would enjoy the dynamic created by the flat probability, though. How can I know whether my actions are in line with Vecna's desires? Maybe I think I'm spreading evil but really I'm interfering with one of his more subtle plots. And from a gamist perspective, every time I use the Eye I risk my life. Am I never going to use it? Not likely. But every time the chips are down, and I'm tempted to use the Eye, the game has created an edge-of-the-seat moment. It's not everyone's cup of tea, obviously, but it is in line with a "let the dice fall where they may" attitude toward gaming, where getting a PC to high level takes luck as well as skill, and is not guaranteed. That's the kind of game I prefer as a player. Of course, as a player I would never attune the Eye. But hey, what if some evil cultists kidnapped my PC and implanted it by force? Then I'm stuck with it. As I DM, however, I would never introduce the Eye without also giving the players a way to learn that the 5% risk exists. [/QUOTE]
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