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*Dungeons & Dragons
DMG Random Tables: Any luck for game material (especially maps?)
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<blockquote data-quote="SigmaOne" data-source="post: 6491806" data-attributes="member: 6748799"><p>This is exactly what I did. I've created one level of a dungeon this way, so far, which I'm planning on using tomorrow. If you follow it blindly, you'll get something that often doesn't make a ton of sense; but if you use it to generate content and then guide it with your own intuition, plans, and common sense, you can get some cool stuff. Often this meant disallowing chambers where they didn't seem right, making a hallway turn left instead of right, only putting doors in certain areas, etc. Then, as recommended in the book, you go back and add your own touches beyond that. It's pretty fun, and it's a neat exercise to use them. Now (for the most part) the pieces of it all fit together into a coherent whole, and each piece has its purpose. </p><p></p><p>I'll definitely do it again, since I found it accelerates the process, and interesting makes it more organic. I can make up my own dungeons, but I probably never would have made this one up. What I also like is that you can, totally ignore the random rolls and just use all the tables to spark inspiration, too.</p></blockquote><p></p>
[QUOTE="SigmaOne, post: 6491806, member: 6748799"] This is exactly what I did. I've created one level of a dungeon this way, so far, which I'm planning on using tomorrow. If you follow it blindly, you'll get something that often doesn't make a ton of sense; but if you use it to generate content and then guide it with your own intuition, plans, and common sense, you can get some cool stuff. Often this meant disallowing chambers where they didn't seem right, making a hallway turn left instead of right, only putting doors in certain areas, etc. Then, as recommended in the book, you go back and add your own touches beyond that. It's pretty fun, and it's a neat exercise to use them. Now (for the most part) the pieces of it all fit together into a coherent whole, and each piece has its purpose. I'll definitely do it again, since I found it accelerates the process, and interesting makes it more organic. I can make up my own dungeons, but I probably never would have made this one up. What I also like is that you can, totally ignore the random rolls and just use all the tables to spark inspiration, too. [/QUOTE]
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Community
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DMG Random Tables: Any luck for game material (especially maps?)
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