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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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<blockquote data-quote="Rhenny" data-source="post: 6704975" data-attributes="member: 18333"><p>I do something similar. If I really want to challenge the PCs or "try" to get them down (for dramatic effect not sadism, lol) I keep reinforcements in my back pocket. If the PCs are cleaning up and not taking as much damage as I had anticipated, the reinforcements enter the battle, preferably from a different direction. This adds beef to the encounter and forces the party to fight on 2 or 3 fronts, which is always more deadly.</p><p></p><p>Also, never underestimate the power of focused fire, and once in a while an attack on a PC that is already unconscious works wonders to scare the hell out of the players. None of these tactics have to be used all of the time, but if used once in a while they make all fights seem deadly even when they are easy.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6704975, member: 18333"] I do something similar. If I really want to challenge the PCs or "try" to get them down (for dramatic effect not sadism, lol) I keep reinforcements in my back pocket. If the PCs are cleaning up and not taking as much damage as I had anticipated, the reinforcements enter the battle, preferably from a different direction. This adds beef to the encounter and forces the party to fight on 2 or 3 fronts, which is always more deadly. Also, never underestimate the power of focused fire, and once in a while an attack on a PC that is already unconscious works wonders to scare the hell out of the players. None of these tactics have to be used all of the time, but if used once in a while they make all fights seem deadly even when they are easy. [/QUOTE]
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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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