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General Tabletop Discussion
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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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<blockquote data-quote="jrowland" data-source="post: 6722198" data-attributes="member: 94389"><p>My 2cp:</p><p></p><p>Just a hunch from playing around with this same issue, but at PC levels 1-4 it does sort of break down and not work as you would imagine. My hunch is that there is still a good chance of an errant critical making a PC go to Dead-Dead (negative max hp) in one hit. Higher CR critters do that for sure, and lots of low CR critters increases the probability of a deadly crit. </p><p></p><p>In short, my hunch is that deadly shouldn't really mean "lots of XP" or visa versa (it does, mechanically) but rather deadly should mean "A fairly good chance of someone going dead-dead".</p><p></p><p>In that vein, I think of the ranks like this:</p><p></p><p>Deadly: *Some* chance PC could "permanently" die. Will need long rest if they survive even if encounter is after a long rest (uses ALL resources)</p><p>Hard: Unlikely a PC could "permanently" die. Could probably handle 1-3 of these in an adventuring day.</p><p>Medium: very low chance of PC death except extreme stupidity (DM or Player!). Could handle 2-5 in an adventuring day</p><p>Easy: No chance of PC death, barely a bump, could handle 4-8 in an adventuring day</p><p>Trivial: I can do this all day. Why are you throwing 1 kobold at level 5 PCs? Oh yeah, RP opportunities, but silly PCs went all "Kobold! Kill It! Poor Meepo"</p><p></p><p>TL;DR - Its more about risk of perma-death and resource use than about "epic/cool/edge of your seat fighting cinematics". More at low levels and less at high levels but thats only a hunch.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6722198, member: 94389"] My 2cp: Just a hunch from playing around with this same issue, but at PC levels 1-4 it does sort of break down and not work as you would imagine. My hunch is that there is still a good chance of an errant critical making a PC go to Dead-Dead (negative max hp) in one hit. Higher CR critters do that for sure, and lots of low CR critters increases the probability of a deadly crit. In short, my hunch is that deadly shouldn't really mean "lots of XP" or visa versa (it does, mechanically) but rather deadly should mean "A fairly good chance of someone going dead-dead". In that vein, I think of the ranks like this: Deadly: *Some* chance PC could "permanently" die. Will need long rest if they survive even if encounter is after a long rest (uses ALL resources) Hard: Unlikely a PC could "permanently" die. Could probably handle 1-3 of these in an adventuring day. Medium: very low chance of PC death except extreme stupidity (DM or Player!). Could handle 2-5 in an adventuring day Easy: No chance of PC death, barely a bump, could handle 4-8 in an adventuring day Trivial: I can do this all day. Why are you throwing 1 kobold at level 5 PCs? Oh yeah, RP opportunities, but silly PCs went all "Kobold! Kill It! Poor Meepo" TL;DR - Its more about risk of perma-death and resource use than about "epic/cool/edge of your seat fighting cinematics". More at low levels and less at high levels but thats only a hunch. [/QUOTE]
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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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