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DMi suggestion - adjudicating attacks inside Darkness
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<blockquote data-quote="clearstream" data-source="post: 7121814" data-attributes="member: 71699"><p>Thank you for replying. I guess I didn't state my problem clearly. A solution is rendered <em>necessary</em> for me because per RAW creatures in Darkness fight one another normally (no advantage, no disadvantage) and I would like to invoke a more chaotic feel. Fighting blindly against other blind creatures should feel distinctly different from fighting in a lit room!</p><p></p><p> </p><p>For me, it feels hugely less realistic for creatures in Darkness to fight one another essentially normally. I expect realistically a lot of flailing around. You've ever LARPed in Darkness? Something like that. We possibly see eye-to-eye on this because you have come up with a (different) solution to the problem. Gaining advantage on an attack against a blind creature that you yourself <em>cannot see </em>seems very unrealistic to me.</p><p></p><p></p><p>I guess that yields the same result but fails to explain how that result is reached. I believe it is right to focus on results, but there are also benefits from understanding the framework that yields those results. Did you listen to Crawford on Stealth in the podcast? He seems to "clarify" that unheard is very different from unseen, and unless you take an action to Hide you are only unseen. While not Hidden, other creatures can guess your location from sounds you make (leaving it up the DM to decide, but I opt to say that in combat most creatures make enough sound to be located <em>unless</em> they take the Hide action!)</p></blockquote><p></p>
[QUOTE="clearstream, post: 7121814, member: 71699"] Thank you for replying. I guess I didn't state my problem clearly. A solution is rendered [I]necessary[/I] for me because per RAW creatures in Darkness fight one another normally (no advantage, no disadvantage) and I would like to invoke a more chaotic feel. Fighting blindly against other blind creatures should feel distinctly different from fighting in a lit room! For me, it feels hugely less realistic for creatures in Darkness to fight one another essentially normally. I expect realistically a lot of flailing around. You've ever LARPed in Darkness? Something like that. We possibly see eye-to-eye on this because you have come up with a (different) solution to the problem. Gaining advantage on an attack against a blind creature that you yourself [I]cannot see [/I]seems very unrealistic to me. I guess that yields the same result but fails to explain how that result is reached. I believe it is right to focus on results, but there are also benefits from understanding the framework that yields those results. Did you listen to Crawford on Stealth in the podcast? He seems to "clarify" that unheard is very different from unseen, and unless you take an action to Hide you are only unseen. While not Hidden, other creatures can guess your location from sounds you make (leaving it up the DM to decide, but I opt to say that in combat most creatures make enough sound to be located [I]unless[/I] they take the Hide action!) [/QUOTE]
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DMi suggestion - adjudicating attacks inside Darkness
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