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DMi suggestion - adjudicating attacks inside Darkness
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7123054" data-attributes="member: 6787650"><p>I considered a similar tweak for a while, but ran into the issue that my players felt that blind-on-blind melee combat SHOULD cancel out instead of being at mutual disadvantage.</p><p></p><p>I subsequently realized that my greater objection was to the accuracy of <em>ranged</em> attacks for blind attackers, and wound up with a different house rule: attackers unseen by their targets gain advantage on melee attacks only, but not ranged attacks. Thus, two blind men shooting at each other with crossbows will be lucky to hit, but two blind guys punching each other will land plenty of hits*. To me at least, this seems perfectly plausible.</p><p></p><p>You say that your tweak does "exactly what [you] want it to do", and that's fine--but apparently you want something slightly different than I or my players do. Not much to say about that really--de gustibus.</p><p></p><p>* As others have remarked, it's still not quite the same thing as sighted-on-sighted combat. E.g. if one of the guys is a Rogue who can move silently via Cunning Action, he'll clean the other blind guy's clock by being impossible to find, at least until the other guy wises up and starts readying actions.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7123054, member: 6787650"] I considered a similar tweak for a while, but ran into the issue that my players felt that blind-on-blind melee combat SHOULD cancel out instead of being at mutual disadvantage. I subsequently realized that my greater objection was to the accuracy of [I]ranged[/I] attacks for blind attackers, and wound up with a different house rule: attackers unseen by their targets gain advantage on melee attacks only, but not ranged attacks. Thus, two blind men shooting at each other with crossbows will be lucky to hit, but two blind guys punching each other will land plenty of hits*. To me at least, this seems perfectly plausible. You say that your tweak does "exactly what [you] want it to do", and that's fine--but apparently you want something slightly different than I or my players do. Not much to say about that really--de gustibus. * As others have remarked, it's still not quite the same thing as sighted-on-sighted combat. E.g. if one of the guys is a Rogue who can move silently via Cunning Action, he'll clean the other blind guy's clock by being impossible to find, at least until the other guy wises up and starts readying actions. [/QUOTE]
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