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DMing "Out of the Abyss"
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<blockquote data-quote="CapnZapp" data-source="post: 7241315" data-attributes="member: 12731"><p>1) Don't play out month long travel. Like at all. Instead, prepare a few interesting pre-made encounters and then say "...and then, you've walked for three months and you have arrived."</p><p>2) Make sure you don't bring more NPCs than you're comfortable with. That goes for Chapter 1 and 8 both. No NPC is so important it justifies you drowning in them.</p><p>2c) The wererats can be role-played as airheads that are totally unreliable. Don't let the players control their actions, and the issue goes away</p><p></p><p>In short your issues boil down to the fact that OotA requires an experienced DM with enough time to prep. It really is not recommended otherwise. Yes, this is a problem and yes, it's far too easy to just see the good reviews and think I can run this on the fly. </p><p></p><p></p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7241315, member: 12731"] 1) Don't play out month long travel. Like at all. Instead, prepare a few interesting pre-made encounters and then say "...and then, you've walked for three months and you have arrived." 2) Make sure you don't bring more NPCs than you're comfortable with. That goes for Chapter 1 and 8 both. No NPC is so important it justifies you drowning in them. 2c) The wererats can be role-played as airheads that are totally unreliable. Don't let the players control their actions, and the issue goes away In short your issues boil down to the fact that OotA requires an experienced DM with enough time to prep. It really is not recommended otherwise. Yes, this is a problem and yes, it's far too easy to just see the good reviews and think I can run this on the fly. Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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