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DMs are too easy on their players
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<blockquote data-quote="Gothmog" data-source="post: 3629922" data-attributes="member: 317"><p>Don't listen to them Edena- I think you're doing a fine job. CR, EL, wealth per level guidelines, cherry picking magic items, balancing character abilities- it all leads to a sense of player entitlement where they think they DESERVE to be catered to and there is a huge safety net. Blah- thats boring play. If there is no challenge, no fight for survival and pushing characters to the utmost of their abilities, its like shooting monsters in a barrel for XP and gold.</p><p></p><p>I know a lot of people play D&D for empowerment fantasies, but really its gone too far with 3E. Character death is rare, and means almost nothing. In 1st and 2nd edition, death was a problem and to be feared- now its a speedbump on the path to accumulating magic items, prestige classes, and power. Its far more of a blow in 3E to lose your magic items than to die! When that is the case, something is seriously wrong.</p><p></p><p>Now, on the other hand, the DM taking an adversarial role with the players and trying to make their lives hell just because he can is wrong too. The DM shouldn't be a jerk- he needs to be fair, impartial, and roleplay the world and monsters as they would actually behave. But if characters are arguing loudly, acting stupidly without planning, or trying to rest in an unsafe area- they should get what is coming to them. And if an area of the map says "here there be dragons" and a group of 4th level PCs wanders into that area, then they shouldn't be outraged or shocked when a dragon shows up.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 3629922, member: 317"] Don't listen to them Edena- I think you're doing a fine job. CR, EL, wealth per level guidelines, cherry picking magic items, balancing character abilities- it all leads to a sense of player entitlement where they think they DESERVE to be catered to and there is a huge safety net. Blah- thats boring play. If there is no challenge, no fight for survival and pushing characters to the utmost of their abilities, its like shooting monsters in a barrel for XP and gold. I know a lot of people play D&D for empowerment fantasies, but really its gone too far with 3E. Character death is rare, and means almost nothing. In 1st and 2nd edition, death was a problem and to be feared- now its a speedbump on the path to accumulating magic items, prestige classes, and power. Its far more of a blow in 3E to lose your magic items than to die! When that is the case, something is seriously wrong. Now, on the other hand, the DM taking an adversarial role with the players and trying to make their lives hell just because he can is wrong too. The DM shouldn't be a jerk- he needs to be fair, impartial, and roleplay the world and monsters as they would actually behave. But if characters are arguing loudly, acting stupidly without planning, or trying to rest in an unsafe area- they should get what is coming to them. And if an area of the map says "here there be dragons" and a group of 4th level PCs wanders into that area, then they shouldn't be outraged or shocked when a dragon shows up. [/QUOTE]
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