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DMs are too easy on their players
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<blockquote data-quote="conanb" data-source="post: 3630055" data-attributes="member: 17930"><p>I think that it's important to have the conversation with your players if your the DM about what type of game they want to play and want type of game you want to run.</p><p></p><p>Now I for one like a game that is challenging to the players. I do not want to TPK them, so I always try to put together an encounter I think they can handle but that should be challenging. Now some players I've told this too say "Sure I want a challenging game" but in reality they meant they wanted a cake walk. But that's the player not being honest with me during our initial conversation about what type of game to run. </p><p></p><p>Now I must also say that I tend to try and have a few non-combat solutions to a situation. It doesn't always work, but having that lever attached to the trapdoor just as the bad guys walk on it or cutting the rope that drops the chandelier on the bad guys. I think these 'movie moments' add to the fun of the game and are a bit more memorable than the next 20 rounds of attack, dodge, attack, dodge, tumble etc. </p><p></p><p>Overall I think you should sit down and talk to your players. If you are a DM that wants to run challenging situations and the players are those that want a wish fulfillment game, that game isn't going to work. The key here is to talk to your players. Make sure your both on board for what you plan on running.</p></blockquote><p></p>
[QUOTE="conanb, post: 3630055, member: 17930"] I think that it's important to have the conversation with your players if your the DM about what type of game they want to play and want type of game you want to run. Now I for one like a game that is challenging to the players. I do not want to TPK them, so I always try to put together an encounter I think they can handle but that should be challenging. Now some players I've told this too say "Sure I want a challenging game" but in reality they meant they wanted a cake walk. But that's the player not being honest with me during our initial conversation about what type of game to run. Now I must also say that I tend to try and have a few non-combat solutions to a situation. It doesn't always work, but having that lever attached to the trapdoor just as the bad guys walk on it or cutting the rope that drops the chandelier on the bad guys. I think these 'movie moments' add to the fun of the game and are a bit more memorable than the next 20 rounds of attack, dodge, attack, dodge, tumble etc. Overall I think you should sit down and talk to your players. If you are a DM that wants to run challenging situations and the players are those that want a wish fulfillment game, that game isn't going to work. The key here is to talk to your players. Make sure your both on board for what you plan on running. [/QUOTE]
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