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DMs are too easy on their players
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<blockquote data-quote="3catcircus" data-source="post: 3630338" data-attributes="member: 16077"><p>Three.</p><p></p><p>I love both DMing and playing in this type of game. I see too many people (including in the campaign I am currently running) trying to do super hero actions. </p><p></p><p>You know - the guy who wants to take that combination of classes and feats to become an immortal (a psionic feat allows you to step out of the time stream, effectively making you immortal) and who is metamorphosed into a gargoyle all the time.</p><p></p><p>The guy who wants his kobold to be dragon-descended so he can eventually run around as a gold dragon all the time.</p><p></p><p>The spellcaster who has the bonded summoner class to get an elemental.</p><p></p><p>Insisting on buying/creating magic/psionic items to allow them to carry the same weight as a fully-loaded freight train, fly, and buff all of their stats and abilities. Using Phantom Steed to go all over the place.</p><p></p><p>If you want a super heroes game - play one. If you want to play D&D and not have it get out of hand, you really need to take the "white list" approach - i.e. - allow *nothing* except core and only allow specific new material on an individual basis. Enforce the encumbrance rules (and modify them to make more sense - just because something can be carried weight-wise doesn't mean it isn't too bulky to carry without a significant effort - enough with trying to fill every cubic inch of a backpack). Modify the money rules to make silver the standard (something like 1 sp = 1 silver penny, 1 gp = xx silver pennies, etc.). Houserule that some spells aren't available. Don't fall into the trap of allowing Magic Marts in every piss-ant town. Play the NPCs as ruthlessly as the players do their PCs.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 3630338, member: 16077"] Three. I love both DMing and playing in this type of game. I see too many people (including in the campaign I am currently running) trying to do super hero actions. You know - the guy who wants to take that combination of classes and feats to become an immortal (a psionic feat allows you to step out of the time stream, effectively making you immortal) and who is metamorphosed into a gargoyle all the time. The guy who wants his kobold to be dragon-descended so he can eventually run around as a gold dragon all the time. The spellcaster who has the bonded summoner class to get an elemental. Insisting on buying/creating magic/psionic items to allow them to carry the same weight as a fully-loaded freight train, fly, and buff all of their stats and abilities. Using Phantom Steed to go all over the place. If you want a super heroes game - play one. If you want to play D&D and not have it get out of hand, you really need to take the "white list" approach - i.e. - allow *nothing* except core and only allow specific new material on an individual basis. Enforce the encumbrance rules (and modify them to make more sense - just because something can be carried weight-wise doesn't mean it isn't too bulky to carry without a significant effort - enough with trying to fill every cubic inch of a backpack). Modify the money rules to make silver the standard (something like 1 sp = 1 silver penny, 1 gp = xx silver pennies, etc.). Houserule that some spells aren't available. Don't fall into the trap of allowing Magic Marts in every piss-ant town. Play the NPCs as ruthlessly as the players do their PCs. [/QUOTE]
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