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[DMs] Dealing with player's who have "ineffective" builds...
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<blockquote data-quote="dren" data-source="post: 2976340" data-attributes="member: 5176"><p>No changes or adjustment by the DM, I have long let the dice and the bodies fall where they may in my games. If they die by accident, bad strategy or because of ineffective builds, the player starts again assuming no raise dead. At the same time, often it doesn't come down to death of one or more PCs as players to notice when their character is either weak or just not appropriate for the gaming environment (i.e. enchanter in a crypt with undead) some will decide to change or just wait until they get in an area where they shine. </p><p></p><p>If it is a bad build, well, players eventually understand and make adjustments or change their character. Between chapters in the game, I allow my PCs to change without penalty anyway, so they are not penalized. We are all there to have fun and I would rather them willingly change then play something they don't want to because they don't want to take a hit in levels.</p></blockquote><p></p>
[QUOTE="dren, post: 2976340, member: 5176"] No changes or adjustment by the DM, I have long let the dice and the bodies fall where they may in my games. If they die by accident, bad strategy or because of ineffective builds, the player starts again assuming no raise dead. At the same time, often it doesn't come down to death of one or more PCs as players to notice when their character is either weak or just not appropriate for the gaming environment (i.e. enchanter in a crypt with undead) some will decide to change or just wait until they get in an area where they shine. If it is a bad build, well, players eventually understand and make adjustments or change their character. Between chapters in the game, I allow my PCs to change without penalty anyway, so they are not penalized. We are all there to have fun and I would rather them willingly change then play something they don't want to because they don't want to take a hit in levels. [/QUOTE]
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[DMs] Dealing with player's who have "ineffective" builds...
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