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<blockquote data-quote="dren" data-source="post: 1615197" data-attributes="member: 5176"><p>ok, here is the scenario that I face, and tell me what an impartial DM should do.</p><p></p><p>At the end of the last game, while the adventurers are travelling to their destination, they passed by a sandy desert in the equivalent of a forest. It grabbed their attention, and as they passed by, the wizard cast a detect magic, while the desert itself was non-magical, he noticed a glint, barely 50 feet in.... One of the players went to investigate wherein he was ambushed. The others also helped defeat the monster, except for a rogue, who went to check out the magic glint...sure enough, he found a small magical item. </p><p></p><p>But, that was at the very end of the adventure. Do I remind the group, that the rogue found something? Most if not all of the other players were busy attacking the monster. Sure, they could have seen him find the dagger...but, it's unlikely. </p><p></p><p>Also, at the start of every session, I always give a short synopsis of the current mission as well as the character's general predicament. It seems like a reasonable assumption that I mention the dagger...but the rogue player has said to me, he hopes the other players forget about him finding the item. So, should I say something and ruin the rogue's chance at pocketing the item?</p><p></p><p>And, as a side measure, one of the players had to leave early. He wasn't there for the encounter, thus, didn't actually participate in the battle. When I update the player, should I tell him of everything that he saw, or just of the battle itself.</p><p></p><p>I feel like I'm meta-gaming on their fun if I say something. What's a fair and unbiased solution? Thanks for any suggestions.</p></blockquote><p></p>
[QUOTE="dren, post: 1615197, member: 5176"] ok, here is the scenario that I face, and tell me what an impartial DM should do. At the end of the last game, while the adventurers are travelling to their destination, they passed by a sandy desert in the equivalent of a forest. It grabbed their attention, and as they passed by, the wizard cast a detect magic, while the desert itself was non-magical, he noticed a glint, barely 50 feet in.... One of the players went to investigate wherein he was ambushed. The others also helped defeat the monster, except for a rogue, who went to check out the magic glint...sure enough, he found a small magical item. But, that was at the very end of the adventure. Do I remind the group, that the rogue found something? Most if not all of the other players were busy attacking the monster. Sure, they could have seen him find the dagger...but, it's unlikely. Also, at the start of every session, I always give a short synopsis of the current mission as well as the character's general predicament. It seems like a reasonable assumption that I mention the dagger...but the rogue player has said to me, he hopes the other players forget about him finding the item. So, should I say something and ruin the rogue's chance at pocketing the item? And, as a side measure, one of the players had to leave early. He wasn't there for the encounter, thus, didn't actually participate in the battle. When I update the player, should I tell him of everything that he saw, or just of the battle itself. I feel like I'm meta-gaming on their fun if I say something. What's a fair and unbiased solution? Thanks for any suggestions. [/QUOTE]
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