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<blockquote data-quote="Goblyns Hoard" data-source="post: 3022102" data-attributes="member: 19970"><p>The ability for characters to develop into something of their own accord is only lost in 3.x if you allow yourself to be dominated by the system or the style of other players. If you allow the character to develop organically, taking the appropriate levels as you reach them, making decisions about feats only when they come up, then none of the '1st edition' feel need be lost.</p><p></p><p>As an example there's Indigo - a halfling paragon/ranger (archer-type) in my game. a couple of adventures back revolving around a demon and his half-fiend daughter Indigo got on the wrong side of the local authorities - who up until then he'd been friendly with. He went on a minor rampage trying to protect what he felt was an innocent girl (the half-fiend daughter), but eventually got it back under control. </p><p></p><p>Later we discussed what had happened and what the player wanted to do. The outcome is that Indigo has taken his first level of barbarian, and focusses a bit more on his great-axe than the bow (though he's still a crack shot). We've tied it in as a 'holy warrior' of his goddess (Fera goddess of fertility life and lust) who protects the innocent - to the point of rage.</p><p></p><p>Anyway - the point is that while 3.x allows you to plan out your character you don't need to surrender yourself to that part of it. If you want to let your character develop organically the system doesn't prevent it. Some will argue that it results in sub-optimal characters... who cares if you've got a better game as a result!</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 3022102, member: 19970"] The ability for characters to develop into something of their own accord is only lost in 3.x if you allow yourself to be dominated by the system or the style of other players. If you allow the character to develop organically, taking the appropriate levels as you reach them, making decisions about feats only when they come up, then none of the '1st edition' feel need be lost. As an example there's Indigo - a halfling paragon/ranger (archer-type) in my game. a couple of adventures back revolving around a demon and his half-fiend daughter Indigo got on the wrong side of the local authorities - who up until then he'd been friendly with. He went on a minor rampage trying to protect what he felt was an innocent girl (the half-fiend daughter), but eventually got it back under control. Later we discussed what had happened and what the player wanted to do. The outcome is that Indigo has taken his first level of barbarian, and focusses a bit more on his great-axe than the bow (though he's still a crack shot). We've tied it in as a 'holy warrior' of his goddess (Fera goddess of fertility life and lust) who protects the innocent - to the point of rage. Anyway - the point is that while 3.x allows you to plan out your character you don't need to surrender yourself to that part of it. If you want to let your character develop organically the system doesn't prevent it. Some will argue that it results in sub-optimal characters... who cares if you've got a better game as a result! [/QUOTE]
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