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<blockquote data-quote="an_idol_mind" data-source="post: 3022106" data-attributes="member: 43749"><p>I'm not sure that I see how older editions allowed for a more organic experience. In 1st and 2nd edition AD&D, when I made a character, I knew exactly where he would be 10 or 20 levels down the road. Since you were stuck with one class (or multiclass combination) and dual classing was just painful, a PC basically had his career track established, ability-wise, at first level. Heck, you even knew that when you hit 9th level, you'd get a chance at building a stronghold.</p><p></p><p>Whether 3e is organic comes down mostly to how you play it. I ask my players to have specific goals for their characters in mind, but those goals tend to change. A happy go lucky bard might get mauled by a horde of wights and be so horrified by the experience that he stops advancing as a bard and starts working toward abilities that allow him to hunt undead, for example. A paladin might lose faith in the code of his order and switch to being a chaotic rogue. If anything, characters now have a chance to be more organic. However, it's up to the DM to enourage an organic environment.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 3022106, member: 43749"] I'm not sure that I see how older editions allowed for a more organic experience. In 1st and 2nd edition AD&D, when I made a character, I knew exactly where he would be 10 or 20 levels down the road. Since you were stuck with one class (or multiclass combination) and dual classing was just painful, a PC basically had his career track established, ability-wise, at first level. Heck, you even knew that when you hit 9th level, you'd get a chance at building a stronghold. Whether 3e is organic comes down mostly to how you play it. I ask my players to have specific goals for their characters in mind, but those goals tend to change. A happy go lucky bard might get mauled by a horde of wights and be so horrified by the experience that he stops advancing as a bard and starts working toward abilities that allow him to hunt undead, for example. A paladin might lose faith in the code of his order and switch to being a chaotic rogue. If anything, characters now have a chance to be more organic. However, it's up to the DM to enourage an organic environment. [/QUOTE]
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