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DM's forfeit power
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<blockquote data-quote="Henry" data-source="post: 3022120" data-attributes="member: 158"><p>The AU changes are definite, but they're not flashy or obvious. Most changes occurred around feats and spells. For instance, note orcaular spells such as Object Loresight; you have to cast the spell TEN TIMES to get the most benefit from it; it also has the advantage to allowing a DM to add tons of detail to his world that the identify spell does not. The travel spells have subtle changes from default 3e, too: The "crisscross of magical pathways" in Teleport, for example. There exists the likelihood that one cannot teleport to or from to areas the DM does not wish them to, built into the spell, without DM fiat. There is also no "Greater Teleport" with no chances of error. Even Resurrection spells are weighted toward DM interaction - the "seven times for seven days," the lack of a complete restoration, etc. Even beyond this, the words "If the DM permits", "if the DM rules it too inaccessible," "if the DM allows" appears in multiple locations, over powers, feats, spells, and actions, leaving them more grey areas.</p><p></p><p>Some people don't like that level of ambiguity, some do. I'm more of a "do" kinda person, myself.</p></blockquote><p></p>
[QUOTE="Henry, post: 3022120, member: 158"] The AU changes are definite, but they're not flashy or obvious. Most changes occurred around feats and spells. For instance, note orcaular spells such as Object Loresight; you have to cast the spell TEN TIMES to get the most benefit from it; it also has the advantage to allowing a DM to add tons of detail to his world that the identify spell does not. The travel spells have subtle changes from default 3e, too: The "crisscross of magical pathways" in Teleport, for example. There exists the likelihood that one cannot teleport to or from to areas the DM does not wish them to, built into the spell, without DM fiat. There is also no "Greater Teleport" with no chances of error. Even Resurrection spells are weighted toward DM interaction - the "seven times for seven days," the lack of a complete restoration, etc. Even beyond this, the words "If the DM permits", "if the DM rules it too inaccessible," "if the DM allows" appears in multiple locations, over powers, feats, spells, and actions, leaving them more grey areas. Some people don't like that level of ambiguity, some do. I'm more of a "do" kinda person, myself. [/QUOTE]
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