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<blockquote data-quote="Hussar" data-source="post: 3024208" data-attributes="member: 22779"><p>On the other side of the coin. How is planning 20 levels of a character any different than how it worked in other editions?</p><p></p><p>I mean, in 1e or 2e, if you took class X, you knew exactly what your character would look like mechanically at level 20. The charts told you. Unless you dual classed which was exceedingly rare. If you took a Magic User at 1st level, you knew that at 18th level, you would cast 9th level spells. The entire class was mapped out for you and there was little you could do to change that.</p><p></p><p>Is it really so different if I plan to play a Mystic Theurge in a game where it is not out of place? My MT is going to have 3 levels of Cleric, 3 of Wizard (likely) and then take levels of MT. I've got 16 levels of class planned out in my head at level 1. Where's the problem?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3024208, member: 22779"] On the other side of the coin. How is planning 20 levels of a character any different than how it worked in other editions? I mean, in 1e or 2e, if you took class X, you knew exactly what your character would look like mechanically at level 20. The charts told you. Unless you dual classed which was exceedingly rare. If you took a Magic User at 1st level, you knew that at 18th level, you would cast 9th level spells. The entire class was mapped out for you and there was little you could do to change that. Is it really so different if I plan to play a Mystic Theurge in a game where it is not out of place? My MT is going to have 3 levels of Cleric, 3 of Wizard (likely) and then take levels of MT. I've got 16 levels of class planned out in my head at level 1. Where's the problem? [/QUOTE]
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