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DM's forfeit power
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<blockquote data-quote="Henry" data-source="post: 3024574" data-attributes="member: 158"><p>As long as this assumes it's a class that the DM has not denied for reasons of overpowerment, then there wouldn't be anything wrong with it. Alternately, if it's not a class that he hasn't denied for flavor reasons ("Master of Double-Sword" in a world where he vetoed Two-Bladed swords because of their lack of real-world precedent) there there's no problem. You've noted a willingness to accept DM strictures on classes/feats/PrC's, but not all do.</p><p></p><p>It's when a player wants something outside the parameters the DM has set that conflict usually arises. I have not in 25 years seen a DM who rejected a character for picking a class that was permitted at the start of the campaign. I have, however, seen rejection of a class at the start for balance or flavor reasons. Not everything WotC publishes is balanced for all campaigns, and although one player may know this, not all do and assume the DM is trying to screw them out of their fun. No matter the ruleset, lack of DM-player trust will screw a game, because the DM wins in an adversarial game, hands down; and then everybody loses.</p></blockquote><p></p>
[QUOTE="Henry, post: 3024574, member: 158"] As long as this assumes it's a class that the DM has not denied for reasons of overpowerment, then there wouldn't be anything wrong with it. Alternately, if it's not a class that he hasn't denied for flavor reasons ("Master of Double-Sword" in a world where he vetoed Two-Bladed swords because of their lack of real-world precedent) there there's no problem. You've noted a willingness to accept DM strictures on classes/feats/PrC's, but not all do. It's when a player wants something outside the parameters the DM has set that conflict usually arises. I have not in 25 years seen a DM who rejected a character for picking a class that was permitted at the start of the campaign. I have, however, seen rejection of a class at the start for balance or flavor reasons. Not everything WotC publishes is balanced for all campaigns, and although one player may know this, not all do and assume the DM is trying to screw them out of their fun. No matter the ruleset, lack of DM-player trust will screw a game, because the DM wins in an adversarial game, hands down; and then everybody loses. [/QUOTE]
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