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DM's Guild Roundup: Eberron, Eberron, and More Eberron
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<blockquote data-quote="Gradine" data-source="post: 7755137" data-attributes="member: 57112"><p>Exactly. Here's a quote from Keith Baker's site from about two years ago:</p><p>"<strong>Psionics.</strong> I remember reading the psionics rules in the appendix of my old AD&D manuals. They’ve been a part of D&D since the early days, and yet they’ve never really seemed to fit in (with the notable exception of Dark Sun). I wanted a way to integrate them into the world… and yet, a way that allowed people who just don’t like psionics in their fantasy to remove them without too much difficulty. This led to the Kalashtar, the Inspired, and the storyline of Sarlona – a distant and mysterious continent where Psionics were the foundation of society in the same way that magic was used in Khorvaire. If I’d been starting COMPLETELY FROM SCRATCH and didn’t have psionics already in the mix, it’s quite possible I wouldn’t have added them in."</p><p></p><p>It seems from the start that they created Eberron to have an intended place for psionics to be a fully realized part of the world, but seperate enough from what makes Eberron <em>truly</em> Eberron that they could be easily ignored by DMs/groups that dislike psionics.</p><p></p><p>I'm sure once psionics are an official part of the 5e rules there'll be a slew of new content from Keith and others on the DM's Guild about Sarlona and Kalasthar and the Inspired but until then you can easily run multiple Eberron campaigns without really worrying about them.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7755137, member: 57112"] Exactly. Here's a quote from Keith Baker's site from about two years ago: "[B]Psionics.[/B] I remember reading the psionics rules in the appendix of my old AD&D manuals. They’ve been a part of D&D since the early days, and yet they’ve never really seemed to fit in (with the notable exception of Dark Sun). I wanted a way to integrate them into the world… and yet, a way that allowed people who just don’t like psionics in their fantasy to remove them without too much difficulty. This led to the Kalashtar, the Inspired, and the storyline of Sarlona – a distant and mysterious continent where Psionics were the foundation of society in the same way that magic was used in Khorvaire. If I’d been starting COMPLETELY FROM SCRATCH and didn’t have psionics already in the mix, it’s quite possible I wouldn’t have added them in." It seems from the start that they created Eberron to have an intended place for psionics to be a fully realized part of the world, but seperate enough from what makes Eberron [I]truly[/I] Eberron that they could be easily ignored by DMs/groups that dislike psionics. I'm sure once psionics are an official part of the 5e rules there'll be a slew of new content from Keith and others on the DM's Guild about Sarlona and Kalasthar and the Inspired but until then you can easily run multiple Eberron campaigns without really worrying about them. [/QUOTE]
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